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daniel5151
searching PlanetScale…
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1.
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by
daniel5151
2mo ago
Truth be told, while I had known about ESPHome while working on this project, for some reason, I just felt the urge to hack together my own firmware. It might've been because my early testing was done via an old Arduino Uno board, and
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daniel5151
2mo ago
I discuss this quite early in the writeup. There is a whole section on why a smart plug will not work here.
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daniel5151
2mo ago
Oh, hey, I'm the author! Happy to answer any questions :)
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Show HN: Turning a Dumb AC Unit Smart (Without Losing My Security Deposit)
(prilik.com)
3 points
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daniel5151
2mo ago
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1 comments
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OpenHCL: Evolving Azure's Virtualization Model
(techcommunity.microsoft.com)
6 points
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daniel5151
2y ago
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0 comments
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daniel5151
3y ago
If you're curious about emulating even older apple devices (Clickwheel iPod), I worked on an emulator for a few months called `clicky`. Very nifty project, given the weird and undocumented architecture of those early iPods https:/
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daniel5151
4y ago
Oh hey, that bit about turning a Surface Dial into a mouse is pretty neat! I wonder if I can use eBPF to simplify my user mode surface dial driver... https://github.com/daniel5151/surface-dial-linux
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daniel5151
5y ago
Any chance I could borrow this code for my (very WIP) classic clickwheel iPod emulator? I've actually got an experimental WASM build of it up and running, so this would be super appropriate! https://github.com/daniel515
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MappyLand: Fast, Accurate Mapping for Console Games
(ojs.aaai.org)
5 points
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daniel5151
5y ago
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0 comments
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by
daniel5151
6y ago
Reading that just made me want to re-watch 1995's Hackers
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daniel5151
6y ago
I know it's a toy example, but it's a _really bad idea_ to use a float as a backing type for currency. https://stackoverflow.com/questions/3730019/why-not-use-doub...
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daniel5151
6y ago
One of the coolest technical aspects of early Infocom text adventure games is that most games weren't actually written using native assembly code for the platforms they ran on, and were instead compiled down to "z-code", a by
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daniel5151
6y ago
[clicky]( https://github.com/daniel5151/clicky ) is an emulator for Clickwheel iPods I worked on in the many boring months between University graduation and starting full time work. Unlike retro consoles/handhelds,
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C Is Not Dependency Free
(prilik.com)
23 points
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daniel5151
6y ago
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0 comments
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Clicky – The first emulator for classic clickwheel iPods
(github.com)
1 points
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daniel5151
6y ago
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1 comments
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daniel5151
6y ago
Hahaha, just this morning I'd made a 19.10 live USB to re-install PopOS on my desktop. If only I had procrastinated a little longer...
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A NES emulator in Rust using generators
(kyle.space)
6 points
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daniel5151
7y ago
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0 comments
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WideNES – Peeking Past the Edge of NES Games (2018)
(prilik.com)
1 points
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daniel5151
7y ago
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0 comments
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by
daniel5151
7y ago
I actually had to wrestle with this exact effect while working on wideNES [1]. By saving a screenshot of the screen at each frame alongside with it's PPUSCROLL value, it's possible to gradually build-up a map of the level as it&#x
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Paravirtualized Devices in Crosvm – A Performance Panacea for Modern VMs
(prilik.com)
2 points
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daniel5151
7y ago
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0 comments
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Calder – Interactive constraints for controlling the growth of procedural models
(github.com)
5 points
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daniel5151
8y ago
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0 comments
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daniel5151
8y ago
Whoosh
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daniel5151
8y ago
Thanks! The Nesdev wiki is the bible for writing NES emulators. It has all the technical documentation you'll need to implement the various aspects of NES hardware. It also has plenty of test ROMs, which are incredibly useful for verif
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daniel5151
8y ago
Hey, I'm the author! If you've got any questions, fire away!
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WideNES – Peeking Past the Edge of NES Games
(prilik.com)
4 points
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daniel5151
8y ago
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0 comments
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Show HN: ANESE – Another NES Emulator
(prilik.com)
4 points
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daniel5151
8y ago
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0 comments