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dagmx
searching PlanetScale…
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36 ms
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751.
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dagmx
2y ago
I think some folks confused it with the checkbox to build against the visionOS SDK.
752.
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dagmx
2y ago
AFAIK Apple support fallback to compute shader based implementations of both raytracing and mesh shading on older GPUs. It’ll be slower, but for something like amplification shaders the win would be worth it
753.
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dagmx
2y ago
Nit: amplification shaders are not the same as mesh shaders (though in many cases they can be seen as abstractions over one) Your description is of a mesh shaders, but an amplification shader is able to basically reuse vertex data from a ve
754.
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dagmx
2y ago
It’s the opposite of your claim. It’s opt out, not opt in. > Your iPhone and iPad apps will be made available to users on Apple Vision Pro, unless you edit your apps’ availability in the App Store Connect https://developer.app
755.
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dagmx
2y ago
Meta just announced support for carrying standard 2D Android apps on their storefront at Connect a few weeks ago. I think the Vision Pro release has (pun intended) given them a vision to work towards (as seen by their rapid update process p
756.
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dagmx
2y ago
I think both you and the person you’re responding to are correct. The supply chain reports said <1M displays producible. That’s <500K devices producible. Regarding stock, Apple almost always dips by a significant amount during an even
757.
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dagmx
2y ago
This is a pretty great reference repo in general for optimized mobile rendering, and most of it other than compositor services, can be generalized to other headsets in terms of approach (not API). Thanks for putting this up!
758.
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dagmx
2y ago
Yep. The Wikipedia article goes into how their paths crossed
759.
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dagmx
2y ago
Yep! I should have included his accomplishments too but my brain assumed he was well known. Probably the free logo with the most awarded talents behind it.
760.
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dagmx
2y ago
Yes both children have corresponding media companies. Skydance and Annapurna
761.
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dagmx
2y ago
This is sort of incorrect. The BSD daemon was originally drawn by Phil Foglio. As seen here https://www.mckusick.com/beastie/jpg/foglio.jpg Lasseter did a later (more current and iconic) revision. https:/&#x
762.
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dagmx
2y ago
As someone who’s spent a lot of their career working on digital humans and respective tooling, seeing research into curly hair is a breath of fresh hair. It’s really difficult to approximate the same way that straight hair is done and there
763.
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dagmx
2y ago
A related talk of using Mesh shaders for Alan Wake 2 https://youtu.be/EtX7WnFhxtQ?si=MFQBcstqyudDlzj_ And I find Apple’s intro to mesh shading to be a fairly good primer for someone unfamiliar with Mesh shading https:/
764.
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dagmx
2y ago
It’s just legal conformance. macOS X+ has always been UNIX compliant but they were sued for claiming that without having official certification https://www.cnet.com/tech/services-and-software/apple-in-cou... It me
765.
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dagmx
2y ago
What backend did you use? You get very different results if it defaults to MoltenVK versus d3dmetal DS2 comes in both DX9 and DX11 flavours. The latter should work better with d3dmetal and is more comparable to what proton is doing.
766.
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dagmx
2y ago
You’re ignoring D3DMetal which is what is most commonly going to be used and equivalent to what Proton is doing to convert D3D to VK. Most games are D3D. A very small minority are Vulkan from the get go.
767.
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dagmx
2y ago
No, you’ll still get better performance, more features supported and lower overhead running with Game Porting Toolkit currently. That includes raytracing support and heterogeneous paging support which are two things Alyssa calls out explici
768.
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dagmx
2y ago
Geometry shaders have long been disfavored by all ISVs , not just Apple. It’s just most include the software path. If you’re using geometry shaders, you’re almost always going to get better performance with compute shaders and indirect draw
769.
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dagmx
2y ago
They’re not exclusive but that’s also not what you or the person I initially responded to were doing, now was it? If we’re actually looking at both of your responses and not a retroactive framing of them. Neither one of your comments did an
770.
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dagmx
2y ago
Youve completely and unsurprisingly missed the point. It’s irrelevant to Android phones whether Apple made the choice first or how they did it. Android manufacturers are able to be accountable for their own decisions. it’s even more irrelev
771.
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dagmx
2y ago
Perhaps if this was intel or AMD with many binned SKUs, but Apple has very minimal SKUs and less binning wouldn’t account for as large a single core jump
772.
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dagmx
2y ago
For the runtime, but not the language
773.
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dagmx
2y ago
The only part that is single purpose is the cable. Your charger can be used for standard usb-C. The supposed benefits are very real whether you appreciate them or not, as I listed in my comment. , whereas the downsides are that you have one
774.
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dagmx
2y ago
Your rationale doesn’t make sense since every single usb port on the device can also charge it. The reasons for MagSafe are likely - people on average prefer a connector they don’t need to guide in or worry about pulling their laptop down w
775.
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dagmx
2y ago
Anecdotally, a lot of software in the graphics space didn’t have arm availability till after the M series were released. A lot of the windows/linux arm ports of libraries didn’t exist till after despite having hardware available earlie
776.
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dagmx
2y ago
N3E is slightly less efficient than N3B though, it just has higher yields.
777.
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dagmx
2y ago
Schrödinger’s Apple. They’re simultaneously behind Android manufacturers for not following their stead, and to blame for anything negative Android manufacturers do as well. Why can’t the Android manufacturers just be accountable by themselv
778.
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dagmx
2y ago
The article also does say that Grizzlies come and go, that the significance here is it’s a female with cubs. So it’s not like grizzlies aren’t present at all on the island. Of course there could be a boom but apex predators tend to not be s
779.
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dagmx
2y ago
Yes? You can blame the government that is funding it with taxes. Thats a much clearer chain of blame and expectation of service.
780.
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dagmx
2y ago
No. The focal distance for most headsets is further than monitor distance so in theory it’s less strain on the eyes, but other lensing considerations put it at about equal
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