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d_rwin
searching PlanetScale…
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by
d_rwin
10y ago
Thanks Jason. It is a little vague, I admit. The team strength in any scope or structure, well defined is 'A Win'.
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Ask HN: The asynchronous communication lead in teams
1 points
by
d_rwin
10y ago
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0 comments
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by
d_rwin
10y ago
I have seen the type always conform to a style or structure. The designers like to talk to design bent leads on devevelopment and manage only a subset of issues that could materialise. A dev team for three or more years brings a better str
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by
d_rwin
14y ago
any early users here? Interface has definitely changed since the beta invites. How have this changed for all? Can't place a single definition to the interface, but I like it. Others?
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Simple design concepts out of school
(m.youtube.com)
1 points
by
d_rwin
15y ago
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by
d_rwin
15y ago
an insiping tale - http://zerodistraction.com/blog/2012/1/26/thinking-bigger-ab... and the chrome-ui alertbox - http://useit.com/alertbox/ui-chrome.html A serious problem with the controls and intent.
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Ask HN: I net you
1 points
by
d_rwin
15y ago
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1 comments
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by
d_rwin
15y ago
Dan, couldn't agree more. Everybody got to take a dip in the same pool.
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by
d_rwin
15y ago
Paul, the notes from the developer is very much relevant and reflect on the model we expect. The values in the freemium model has depreciated. If only you can derive any significant value over time. Dropbox, evernote has already given out t
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by
d_rwin
15y ago
Open source segments need the design considerations - Even with its size and limits with scope. An important read but not very relevant to open source whitneyhess.com/blog/2011/04/23/youre-not-a-user-experience-designer-if/ The user perspe
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by
d_rwin
15y ago
the worst anyone can do is approaching this as easy.
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by
d_rwin
15y ago
good to see the requirements, excellent illustration. That's why its imperative that founders learn the effective strategies themselves. The content is important as any product strategy.
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by
d_rwin
15y ago
http://marco.org/2011/09/14/instapapers-antisocial-network gives a clear account of instapaper's alignment with curating. Traditional curation topics doesn't work with instapaper; personal curation. Pulling others steams does not serve an
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by
d_rwin
15y ago
Nobody falls for the monetization, its the products. Gabe's approach without trying duplicity messages is great design. The product is the only selling point in Valve design.
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by
d_rwin
15y ago
joshua, the product gives a presentation of a listing category like craiglist + job listing. A good business model and viable but not scalable towards, anything you are trying to detail.
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by
d_rwin
15y ago
joshua, what business model are you considering without curation topics? relevance engines and lateral developments around this space is just exhausted. Good to know about interests. Congratulations on the release.
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by
d_rwin
15y ago
true to the word. " What would you believe , maximus?" community tagging could not be the solution here- what do you think? --Stackoverflow blog offers some explanation.
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by
d_rwin
15y ago
A relative perspective on print design publishing to internet platform: www.psfk.com/2011/07/cory-doctorow-in-connected-age-what-role-for-a-publisher-today.html platform agnostic content is losing the relevance. The question- Content platfo
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by
d_rwin
15y ago
a very apt note » @globalmoxie: In data viz (& design in general), decoration is fine as long as it doesn't get in the way. Decoration = good, noise = bad. @noahi #uiewamt
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by
d_rwin
15y ago
Informed design decision towards the aesthetics or usability greatly inspires the experience. Design and redesign is subjective to the process. Redesign is a process to undo the mistakes of past and create a better experience. Relative focu