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cwinter
searching PlanetScale…
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6 ms
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1.
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by
cwinter
2y ago
yes! the very last example in the post shows what happens if you truncate the mantissa to just the 4 most significant bits
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The simple beauty of XOR floating point compression
(clemenswinter.com)
282 points
by
cwinter
2y ago
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68 comments
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Entity-Based Reinforcement Learning
(clemenswinter.com)
2 points
by
cwinter
3y ago
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0 comments
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Machine Learning and the Future of Video Games
(clemenswinter.com)
2 points
by
cwinter
5y ago
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0 comments
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Machine Learning and the Future of Video Games
(clemenswinter.com)
1 points
by
cwinter
5y ago
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0 comments
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A Brief Introduction to Nanothaumaturgy
(static.stillinbeta.com)
1 points
by
cwinter
5y ago
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1 comments
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The Pelko Method (2012)
(doublestealth.blogspot.com)
3 points
by
cwinter
5y ago
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2 comments
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Chinese AI lab challenges Google, OpenAI with a model of 1.75e12 parameters
(en.pingwest.com)
1 points
by
cwinter
5y ago
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0 comments
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by
cwinter
6y ago
Well if there was ever an appropriate time to plug my dark fantasy machine learning poem this is it: https://clemenswinter.com/2021/03/24/conjuring-a-codecraft-m...
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by
cwinter
6y ago
The bot has actually never seen Destroyer's big drones during training even once, so I found it somewhat surprising that it even works as well as it does! Completely agree that adding something like the "League" used by Alpha
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by
cwinter
6y ago
Thank you for the kind words! I am also quite excited about the new points in game design space that RL will unlock and am planning write another blogpost on that topic. I quite like https://karpathy.github.io/2016/05&#
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Mastering Real-Time Strategy Games with Deep RL: Mere Mortal Edition
(clemenswinter.com)
129 points
by
cwinter
6y ago
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66 comments
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Building the Ultimate Deep Learning Workstation
(clemenswinter.com)
3 points
by
cwinter
6y ago
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0 comments
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How to Read 100s of Millions of Records per Second from a Single Disk
(clemenswinter.com)
130 points
by
cwinter
8y ago
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8 comments
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How to Read 100s of Millions of Records per Second from a Single Disk (2018)
(clemenswinter.com)
2 points
by
cwinter
8y ago
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0 comments
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by
cwinter
8y ago
Yes, excellent points. No doubt there is still much room for optimization.
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by
cwinter
8y ago
The constraining factor in this case is CPU throughput. The CPU cannot execute instructions fast enough to keep up with the data being read in from memory. Of course you are right that this is not the whole picture, it is possible to be bot
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How to Analyze Billions of Records per Second on a Single Desktop PC
(clemenswinter.com)
317 points
by
cwinter
8y ago
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129 comments
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Show HN: CodeCraft – a real-time strategy game for programmers
(codinggame.wordpress.com)
4 points
by
cwinter
11y ago
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0 comments
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The graphic design for CodingGame
(codinggame.wordpress.com)
2 points
by
cwinter
11y ago
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0 comments
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by
cwinter
11y ago
CodeCombat is aimed at people with no, or very little, programming experience. My game will be targeted towards people who already have at least basic programming knowledge, and are looking for a less restrictive environment. In that respe
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by
cwinter
11y ago
Hmm, that actually is a bit more accurate, considering it links to a blogpost. Thank you for the suggestion. @mods: could you change the title on hn as well?
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by
cwinter
11y ago
You raise a really good point about thinking through the game mechanics before diving into the coding. As it happens, I have actually spent a lot of time on this and even implemented something similar some years ago. I probably could made t
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by
cwinter
11y ago
> Looks good, looking forward to it! Thank you :) > Why isn't Clojure supported? I have never used Clojure myself, so I don't know too much about it. Can it easily call into Java libraries? In that case, Clojure should work
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CodingGame – An idea for a real time strategy game for programmers
(codinggame.wordpress.com)
45 points
by
cwinter
11y ago
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33 comments