Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
corysama
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
62 ms
·
811.
▲
by
corysama
6y ago
The expansion pak would double the effective memory from 4MB to 8. But, there is no separate memory for textures to take advantage of. Just a 4k cache that textures were loaded into from main RAM one at a time while rendering. There were
812.
▲
by
corysama
6y ago
Not quite sandbox or chemistry, but you might appreciate https://www.teardowngame.com/
813.
▲
by
corysama
6y ago
DLSS is just smart upscale. As far a upscaling goes, it's pretty amazingly good.
814.
▲
by
corysama
6y ago
That book is a highly-recommended intro. The site for the book https://www.realtimerendering.com/ also list tons more great material.
815.
▲
by
corysama
6y ago
That can work. But, it's slow. The way this has been done is to not modify the buffers and instead do the work in the vertex shader. The vertex shader sends the skinned verts straight to the triangle rasterizer and then then are nev
816.
▲
by
corysama
6y ago
The rendering engineers on Cyberpunk are definitely career experts. But, hobbyists can get impressive results in their spare time. IMHO, a good target to shoot for is to write your own https://www.khronos.org/gltf/ v
817.
▲
by
corysama
6y ago
3D objects are drawn using 3D triangles projected and interpolated on to the 2D screen (2D array of colors). Classically, you draw the whole triangle, start to finish in one go. Interpolate the triangle, look up any colors from textures, d
818.
▲
by
corysama
6y ago
If you find graphics breakdowns like this one interesting, you can find several more in https://www.reddit.com/r/TheMakingOfGames/search?q=frame&res... and https://www.reddit.com/r/TheMaki
819.
▲
by
corysama
6y ago
Physically sitting in the same room with a bunch of people who are not in VR is not the use case for VR. You might as well say that telephones are useless unless they are speakerphones.
820.
▲
by
corysama
6y ago
Here ya go https://arstechnica.com/gaming/2017/01/how-a-robot-got-super...
821.
▲
by
corysama
6y ago
For modern audiences, I would recommend https://en.m.wikipedia.org/wiki/Metropolis_(novel) over the film adaption. The film is amazing for it’s time. But, is... difficult to appreciate today. The book however, has some
822.
▲
by
corysama
6y ago
It's pretty easy to do this efficiently with https://www.libsdl.org/ https://gist.github.com/CoryBloyd/6725bb78323bb1157ff8d4175d...
823.
▲
by
corysama
6y ago
Ah hail from rural Indianer. Gots ma own achent. Or, at least I used to. Been away from the Midwest long enough that most of it has rubbed off. I don't think I would have reacted any differently before I moved. In the Midwest the
824.
▲
by
corysama
6y ago
I once watched a very high level computer science presentation given by a professor with a very heavy, twangy southern drawl. The whole time I struggled with the disconnect between how my mind knew he was very clearly much smarter than I e
825.
▲
by
corysama
6y ago
The same author has done a lot of work on the lighting of Roblox. https://medium.com/roblox-tech-blog/the-future-is-bright-upd... If you are referring to the blockiness, the blocks are a major factor in the game’s appe
826.
▲
by
corysama
6y ago
This is a very common problem on modern machines and modern software. Engineers default to putting in so much machination of caches and dirty-flags to avoid redundant processing that they end up making something that does way more work to
827.
▲
by
corysama
6y ago
You would like https://www.reddit.com/r/TheMakingOfGames/
828.
▲
by
corysama
6y ago
Recent changes have been made via reverse-engineering and binary patching :P
829.
▲
by
corysama
6y ago
After 25 years, Master of Magic has recently added an official update! Well technically, some guy on the internet spent five years making a binary patch to fix a lot of bugs and add a lot of balance to the original game. Then some tiny pub
830.
▲
by
corysama
6y ago
The References at the bottom are all also excellent articles. The "Swallowing/Digesting the Elephant" pair are about simply getting the scene to load.
831.
▲
by
corysama
6y ago
"The House Antitrust Subcommittee determined Facebook wields monopoly powers in social network and has maintained its position by acquiring, copying or killing its competitors, according to a report released by the subcommittee on Tues
832.
▲
by
corysama
6y ago
Programming is a funny mix of deep pessimism and irrational optimism. After coding for a long time, you see two themes continuously and they train your behavior: 1. All kinds of things that you never considered go wrong all the time. Thi
833.
▲
by
corysama
6y ago
> To meet the vendor's requirement, most games first load and display a title screen, then ask users to click a button to start the game. What users don't realize is that while they are sitting in awe of the amazing title scree
834.
▲
by
corysama
6y ago
In SDK docs for the GameBoy Advance there was a note along the lines of "Even if your game is so simple that it does not require the full speed of the (16.78 MHz) machine, please put effort into optimizing it anyway so that it can spen
835.
▲
by
corysama
6y ago
I'd to try out https://github.com/ggerganov/imtui Looks like a lot of fun.
836.
▲
by
corysama
6y ago
Similar breakdown for DOOM 2016 as well as Metal Gear Solid 5 and GTA 5 http://www.adriancourreges.com/blog/2016/09/09/doom-2016-gra...
837.
▲
How Doom Eternal Renders a Frame
(simoncoenen.com)
3 points
by
corysama
6y ago
|
1 comments
838.
▲
by
corysama
6y ago
He went on to do a bit more than that ;) https://www.youtube.com/watch?v=1Gce4l5orts He actually just announced that he's going to take a break from working in gamedev for the first time https://twitter.com
839.
▲
by
corysama
6y ago
So, 50MB installer. How much RAM does it require? Can it actually play MP3's in real time on my Pentium 60? ;)
840.
▲
by
corysama
6y ago
There's also the "Populous Classic Game Postmortem" from GDC: https://www.youtube.com/watch?v=VIaK6y5kdro Tons more vids like this: https://www.reddit.com/r/TheMakingOfGames/
More ›