Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
corillian
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
8 ms
·
1.
▲
by
corillian
12y ago
The whole point of D3D12 and Mantle is to decrease driver overhead, improve multi-threading support, and increase the number of per-frame draw calls that can be made. Those are all CPU performance improvements so I think it's safe to s
2.
▲
by
corillian
12y ago
The blog states that if the Mantle specification is adopted by other manufacturers, particularly on mobile, then it will become the new cross platform standard and OpenGL will cease to be relevant. 67% of native speed is astronomically slow
3.
▲
by
corillian
12y ago
He's referring to the difference between the D3D debug layer ( http://blogs.msdn.com/b/chuckw/archive/2012/11/30/direct3d-s... ), which can be toggled on/off for debug/release buil
4.
▲
by
corillian
12y ago
He's referring to mindshare among professional (game) engine developers - those people who try to get maximum rendering performance out of multiple platforms. His statement is totally on target for reasons I enumerated with a blog arti
5.
▲
Why OpenGL Probably isn't the Graphics API of the Future and I Hope it Dies
(inovaekeith.blogspot.com)
1 points
by
corillian
13y ago
|
0 comments