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commondream
searching PlanetScale…
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91.
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by
commondream
13y ago
I'm the other co-founder of Treehouse. It's something that Ryan enacted back in the Carsonified days, but it's worked amazingly well and is just something we've always done. Company folklore has it that Gill, Ryan'
92.
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by
commondream
14y ago
Totally agree. I don't know that time or even refinement is what makes a great story. Yeah, the certainly don't hurt, but if you tell me the most amazing story ever and it's a little sloppy, I'm still probably going to think it's the most a
93.
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How I Wrote a Book in 3 Days
(blog.teamtreehouse.com)
53 points
by
commondream
14y ago
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46 comments
94.
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Paul Irish talks about his motivation, projects, and front-end dev complexity
(teamtreehouse.com)
2 points
by
commondream
14y ago
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0 comments
95.
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by
commondream
14y ago
That's a great idea! I'll talk to our team about us possibly taking that on next.
96.
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by
commondream
14y ago
I work between 32 and 35 hours each week. I think about Treehouse a ton more (if I'm not asleep I've probably thought about Treehouse in the past couple of minutes), and answer email from time to time, but I don't know anyone who doesn't do
97.
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by
commondream
14y ago
When it comes to keeping the service running, there's always one person on call. We're really flexible on our team about hours, so if you need to do something on Saturday night you can cut out a little early a different day - honestly if yo
98.
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by
commondream
14y ago
At Treehouse at various times we've had quite a few developers use their Friday for personal projects, but they just develop their own open source and personal projects on their own time on Friday (or whenever they choose to work on them du
99.
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by
commondream
14y ago
I'm a member of the product team at Treehouse, and was employee #3. We don't go around talking about the 4 day work week because it's something that we think is a great gimmick that we were fortunate enough to be able to pull off because we
100.
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by
commondream
14y ago
That's correct - product for us includes development, design, and support.
101.
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by
commondream
14y ago
As someone with access to the Treehouse's real hiring board I can say that those aren't real names :)
102.
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Coda's Logo, from v1 to v2
(twitter.com)
1 points
by
commondream
14y ago
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0 comments
103.
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by
commondream
14y ago
I'm on the product team at Treehouse and wanted to comment on a few of the things you mention here. Not everyone at Treehouse takes a lunch hour, but most of us do. I usually spend 30-45 minutes on lunch every day. A lot of our team at the
104.
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by
commondream
14y ago
I'm late to the party, but I figured I'd share how I work as a member of our product team to give a quick example of the flex in our schedule. I work 6-6:45AM (usually answering email, including personal email and catching up with what happ
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Tconsole: Testing Console for Rails
(github.com)
2 points
by
commondream
15y ago
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0 comments
106.
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Creating the Next Generation of US Employees. My Investment in Treehouse
(bothsidesofthetable.com)
2 points
by
commondream
15y ago
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1 comments
107.
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by
commondream
15y ago
I'm mainly curious why Google isn't going after some sort of bytecode for browsers, and then building a language on top of that. That would let developers use the language that works best for them, and would really open things up for new la
108.
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Prototyping with the Browser Stack
(speakerdeck.com)
2 points
by
commondream
15y ago
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0 comments
109.
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Ask HN: Proper JSON Property Naming
(commondream.net)
3 points
by
commondream
15y ago
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2 comments
110.
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Avoiding data detectors in HTML Email with iOS's Mail.app
(commondream.net)
1 points
by
commondream
15y ago
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0 comments
111.
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Think Vitamin Membership's CSS3 course is now free
(membership.thinkvitamin.com)
7 points
by
commondream
15y ago
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0 comments
112.
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Art and the Web: Line
(thinkvitamin.com)
26 points
by
commondream
15y ago
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5 comments
113.
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Hopefully Sunny
(hopefullysunny.com)
1 points
by
commondream
15y ago
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0 comments
114.
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by
commondream
15y ago
He took it at a college as part of a program where kids got to take a few college courses while still in high school. We didn't have any computer science while I was in high school, and my family didn't own a computer until halfway through
115.
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by
commondream
15y ago
The way pleasure factors into great software development is super interesting to me. I don't think you can be a great programmer (and I have to say I have no clue where I'll fit on the scales of developer skills) without loving what you do,
116.
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What Makes A Great Programmer?
(thinkvitamin.com)
107 points
by
commondream
15y ago
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37 comments
117.
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by
commondream
15y ago
I was thinking of the cycle that startups typically go through in trying to discover what makes their business tick as I wrote the article, but you're completely right that it's also applicable to pretty much any company on the web. I think
118.
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Advanced Google Analytics for Startups
(thinkvitamin.com)
155 points
by
commondream
15y ago
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19 comments
119.
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by
commondream
15y ago
Dude, you're rewinding all the work I've done on trying to tell others how amazing and friendly the web community in Greenville is. How about some substantial examples about Carsonified's bad advice instead of just trashing us?
120.
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by
commondream
16y ago
We just rolled out a fix. Sorry about that.
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