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chrismdp
searching PlanetScale…
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8 ms
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31.
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Covid-19 decimated the US film release calendar (interactive infographic)
(gower.st)
2 points
by
chrismdp
6y ago
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0 comments
32.
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chrismdp
6y ago
Nice list.
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chrismdp
6y ago
It's painful, isn't it. I think about it again from time to time, and it reminds me to take my time as you do...
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How to correct a team member: avoid my damaging rookie mistakes
(deliverydoubled.com)
149 points
by
chrismdp
6y ago
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72 comments
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How your deployment is killing your agile project, and how to fix it
(deliverydoubled.com)
3 points
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chrismdp
6y ago
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0 comments
36.
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chrismdp
6y ago
It's been renamed to whereby.com and they've iterated their offering quite a bit. No more ad-hoc channels - I now use talky.io for this.
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4 important tips for leading agile teams remotely
(deliverydoubled.com)
1 points
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chrismdp
6y ago
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0 comments
38.
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chrismdp
6y ago
How many teams are _actually_ running real retrospectives I wonder?
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Long article on how to start running proper retrospectives
(deliverydoubled.com)
3 points
by
chrismdp
6y ago
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1 comments
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How to increase team safety and reduce mistakes
(deliverydoubled.com)
2 points
by
chrismdp
6y ago
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0 comments
41.
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A graphical impact study of Gov measures on Covid-19
(github.com)
1 points
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chrismdp
7y ago
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0 comments
42.
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by
chrismdp
8y ago
Gower Street | REMOTE (UK-based) | Full-time | Developers/Data Scientists Gower Street Analytics is a startup in the movie business, using Clojure to do data science. We mostly code in Clojure, ClojureScript and Python. We use Postgres
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Generating a Kickstarter achievements chart in 77 lines of Bash Script
(gist.github.com)
4 points
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chrismdp
9y ago
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0 comments
44.
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5 ways I screwed up Sol Trader's launch: a post-mortem
(chrismdp.com)
3 points
by
chrismdp
10y ago
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0 comments
45.
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Extreme YAGNI
(chrismdp.com)
2 points
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chrismdp
10y ago
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0 comments
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Weathering the Indiepocalypse
(soltrader.net)
1 points
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chrismdp
11y ago
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0 comments
47.
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The validity of permadeath
(forums.ltheory.com)
2 points
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chrismdp
11y ago
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0 comments
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How to quickly add bloom to your game engine
(chrismdp.com)
1 points
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chrismdp
11y ago
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0 comments
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The huge difference a good entity system could make to your game
(chrismdp.com)
1 points
by
chrismdp
11y ago
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0 comments
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Show HN: 'p' – a simple but powerful Pomodoro tracker in pure Shell
(github.com)
10 points
by
chrismdp
11y ago
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0 comments
51.
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by
chrismdp
11y ago
Yeah, thanks for linking to this: the reason I didn't use it was mostly because it was longer than 18 lines :) Nice not to have to track and maintain a version of other people's code when you don't have to.
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chrismdp
11y ago
I'll fix it when my game requires update files of >5GB :)
53.
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chrismdp
11y ago
Exactly my thinking. Nice to have one thing less to install on a new Jenkins node, for example.
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chrismdp
11y ago
Yeah, I know :/ People have crawled github for these in the past and turned up some pretty "interesting" results...
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Uploading to S3 in 18 lines of Shell
(gist.github.com)
83 points
by
chrismdp
11y ago
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21 comments
56.
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Proxemics in game design
(chrismdp.com)
2 points
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chrismdp
11y ago
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0 comments
57.
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Why I ditched all the build tools in favour of a simple script
(chrismdp.com)
2 points
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chrismdp
11y ago
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0 comments
58.
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How to choose between realism and fun in game design
(chrismdp.com)
2 points
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chrismdp
11y ago
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0 comments
59.
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Your abstractions are a liability
(chrismdp.com)
1 points
by
chrismdp
12y ago
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0 comments
60.
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by
chrismdp
12y ago
I don't dislike RAII: it's a useful construct. I use it occasionally for automatic cleanup of files, memory etc.
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