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chrismdp
searching PlanetScale…
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11 ms
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61.
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How I doubled the speed of my game by giving up on C++
(chrismdp.com)
3 points
by
chrismdp
12y ago
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2 comments
62.
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chrismdp
12y ago
It's been up and down all day - very irritating :(
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chrismdp
12y ago
I'm the developer, and happy to answer questions!
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chrismdp
12y ago
One of them was "How to read a book" by Mortimer Adler. I kid you not. It taught me just how much I was reading for my own entertainment, not for real information.
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Why you can scale agile with the right attitudes
(chrismdp.com)
2 points
by
chrismdp
12y ago
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0 comments
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chrismdp
12y ago
http://pininthemap.com
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Shdr – Online GLSL shader editor and validator with live preview
(bkcore.com)
98 points
by
chrismdp
12y ago
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16 comments
68.
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Why BDD works solo, and why that matters for everyone
(chrismdp.com)
3 points
by
chrismdp
12y ago
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0 comments
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Card Pirates: 2nd edition
(cardpirates.com)
3 points
by
chrismdp
12y ago
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0 comments
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How to decide whether a tool is right for you – a response to the TDD storm
(kickstartacademy.io)
6 points
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chrismdp
12y ago
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0 comments
71.
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chrismdp
12y ago
You've got clients, so you're a contractor, right? Which means you have savings... hopefully? I'd be straight with them, and tell them you need some time off for personal reasons. Be specific as to how long you want. Help th
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4 questions to discover if you're *really* agile...
(kickstartacademy.io)
3 points
by
chrismdp
12y ago
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0 comments
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How to layer context into your features using real narrative
(chrismdp.com)
1 points
by
chrismdp
12y ago
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0 comments
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Make Cucumber features more readable with this one weird trick
(chrismdp.com)
1 points
by
chrismdp
13y ago
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0 comments
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BoxCar 2D: Car evolution using genetic algorithms + Box2D
(boxcar2d.com)
1 points
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chrismdp
13y ago
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0 comments
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#code2013: The most popular languages of the last year
(twitter.com)
1 points
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chrismdp
13y ago
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0 comments
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Sol Trader now accepts Bitcoin AND Litecoin
(soltrader.net)
1 points
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chrismdp
13y ago
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0 comments
78.
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How to give BDD a chance
(chrismdp.com)
1 points
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chrismdp
13y ago
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0 comments
79.
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BDD Kickstart is dead. Long live...
(chrismdp.com)
3 points
by
chrismdp
13y ago
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0 comments
80.
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Why your career should peak at 65
(storylineblog.com)
1 points
by
chrismdp
13y ago
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0 comments
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How I learned to stop worrying and love (some) detailed Cucumber features
(chrismdp.com)
1 points
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chrismdp
13y ago
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0 comments
82.
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by
chrismdp
13y ago
Yeah, Relish is similar but not quite the same: it's a separate website rather than an integrated one.
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chrismdp
13y ago
Be very careful of over reuse of step definitions, and of Transforms. You'll end up with code that's very difficult to understand as your step codebase grows. I now tend towards minimal step re-use, lots of one or two-line steps c
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chrismdp
13y ago
This entirely depends on how you write your step code. If you treat it like production code and aggressively refactor it, so you have minimal reuse of steps, lots of one or two-line steps, calling clean well factored plain Ruby code that ac
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chrismdp
13y ago
I've used Cucumber for years, and I've never had a customer write a feature. Customers reading features after I've written them and checking them works much better in my experience.
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chrismdp
13y ago
There is some value in using it when everyone knows Ruby: it forces you to get your head out of the code, using language that your customers understand rather than naturally defaulting to codespeak. I use Cucumber on my own projects when it
87.
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by
chrismdp
13y ago
Depends what level of testing, but the Cucumber Book gives great examples as to how to write Acceptance Tests for customers: http://pragprog.com/book/hwcuc/the-cucumber-book
88.
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chrismdp
13y ago
It completely depends how you use it. There's so much misuse of it out there I can understand why people hate it so much. But done right it's an extremely valuable collaboration tool. I'd recommend the Cucumber Book if you wa
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The toolchain of dreams
(chrismdp.com)
2 points
by
chrismdp
13y ago
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0 comments
90.
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Extreme isolation 3: coding a CRUD app (with full example)
(chrismdp.com)
3 points
by
chrismdp
13y ago
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0 comments
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