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cepacked
searching PlanetScale…
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1.
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by
cepacked
9mo ago
I use SDFs on my render engine to render text. It allows me to debug values inside shaders. (I can print value of an uniform, texture value etc.) (It's a combination of line segments for each letter and digit)
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by
cepacked
3y ago
In a context where you have thousands of entities, it's very rare that you'll loop all over them from 0 to N. In such context entities are always partitioned in space. You interact with one entity and you update the entities aroun
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by
cepacked
3y ago
Lately I've been under the extreme temptation to rewrite my game engine in Rust. I crave the ergonomy of rust development. I use Rust at my job (not game dev) and it sucks to switch back to C++ for my side projects But I resist for the
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by
cepacked
3y ago
If it's a closed source release, how could anyone prove which code/framework they reused ?
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by
cepacked
3y ago
Does this mean more and more developers could easily make GTA like games now that they have access to this source code ?