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carlosdp
searching PlanetScale…
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631.
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carlosdp
10y ago
Nah, the VR race is just getting started. Vive won this round, in my opinion, because it exclusively had controllers for nearly a year and has a better tracking solution. But the real test is going to be who develops an inside-out tracked,
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carlosdp
10y ago
Ehh, I agree the Vive is way better when it comes to tracking technology, but Vive and Oculus are basically at parity otherwise with Oculus having the upper-hand when it comes to ergonomics and design of the headset and controllers. Oculus
633.
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carlosdp
10y ago
You're using a logo and design that mimics Google's actual design aesthetic, I honestly thought this was a Google project before I read the top comment. My money is on you definitely getting a C&D dude, like they'd be c
634.
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carlosdp
10y ago
Yea, I'm super confused on how this snippet of code is meant as evidence of un-separated concerns. He even says it contains styling, but it absolutely does not. Sure, if someone does React incorrectly, they will inter-mingle code that
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carlosdp
10y ago
At most companies I've worked for, the CEO didn't even really have a desk because they never used it anyways. They're always in meetings or out of office, so they had a regular old desk assigned to them, but it was usually em
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carlosdp
10y ago
I've seen people go down this road before, even specifically toward Zuckerberg. It's never actually a good idea, it just makes you look like a psycho. Big difference between revealing an exploit on Facebook and demonstrating a pro
637.
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carlosdp
10y ago
Why is there no "clear" command?
638.
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carlosdp
10y ago
Eve's player-based economy is really badass, to the point that they have an economist on staff to generate reports like these. CCP found a great way to combat RMT (real money trading) rampant in MMOs where you buy in-game currency with
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carlosdp
10y ago
Yubikey sells U2F keys, yes. They also have their own protocol that they first started with before U2F existed, but they have been part of U2F for a while.
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carlosdp
10y ago
Yea seems right, U2F keys are very sound security-wise. The biggest challenge I've found is the obvious: ease of use. It can be kinda clunky to need to pull out a key and plug it in to a USB port in order to log in to Github, for examp
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carlosdp
10y ago
No, it by absolutely no means whatsoever is 2FA, no matter how you slice it. Regardless of where your password database is, the attacker only needs to compromise 1 password on the website to access your account. It doesn't matter how t
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carlosdp
10y ago
That wouldn't necessarily work for every site though. Some JS single-app routers default to using the # symbol as a routing delimiter instead of slashes.
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carlosdp
10y ago
It's an official AWS announcement, so yea...
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carlosdp
10y ago
They cannot make large product announcements or changes in the "quiet period" between when the IPO is publically filed and when it goes live. This is a rumor of a private filing, not the public filing, so yes Spectacles are well i
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‘Allumette’ Is the Longest VR Animated Film So Far and It May Make You Cry
(uploadvr.com)
1 points
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carlosdp
10y ago
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0 comments
646.
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carlosdp
10y ago
It's awesome that Valve is doing this! They have said from the start that they were going to open up Lighthouse (the codename for the tracking system) to hardware manufacturers and this is the first part of that follow-through. Should
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carlosdp
10y ago
They don't want a bunch of people making bad hardware. They would rather put safeguards in place to help ensure that early builders actually implement the tracking well rather than have a bunch of devices that do it poorly and reviews
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carlosdp
10y ago
I disagree. That's the model the Rift uses, but that means that as you add devices, the extra computation of position lies on the PC (or mobile device, or w/e). With this Lighthouse system, the positional computation is distribute
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carlosdp
10y ago
Valve isn't looking to be in the hardware game in the long-term, with the exception of expediting new technology like they have done with HTC and the Vive for room-scale VR. They want as many room-scale capable devices on the market as
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carlosdp
10y ago
They have the chance to be the platform for developing any sort of AR/VR applications. Not just for games, for any kind of application as the medium rises in popularity and eventually starts seeing mass market proliferation.
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carlosdp
10y ago
Lots of interesting research being done on this, keep an eye out for stuff from SIGGRAPH later this month. Here's an example from SIGGRAPH Asia: https://www.youtube.com/watch?v=Oie1ZXWceqM .
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carlosdp
10y ago
Agreed, this is the iPhone 1 right now (like when it was $500), only early adopters / fans / developers will grab the higher end systems for now (although, the PSVR coming out later this year might change that a bit). But those pe
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carlosdp
10y ago
For me, the headsets would also need to be way lower profile. I think by then the distinction between AR/VR will be very small though.
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carlosdp
10y ago
You're right, also that $200 includes the controllers, Oculus owners will have to buy Touch when it comes out if they want it and that could be $200 or more, so probably comes out to the same price anyways =P
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carlosdp
10y ago
Oh for sure, these aren't even large studios, most of these are single developers working part-time after hours on them. The Void's Ghostbusters game looks amazing. They are using custom hardware and a more expensive tracking tech
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carlosdp
10y ago
What can I say, I'm a compulsive early adopter =P I also have an Apple Watch and a Myo armband, but haven't found a ton of compelling uses for them yet. I didn't want to miss out on the opportunity to develop for it early if
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carlosdp
10y ago
Ah ok, yea I haven't really tried a seated experience on the Vive, I could see that being the case. I use command strips on the walls for my base stations in my bedroom, so no tripods take up any space and no damage to the walls =) The
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carlosdp
10y ago
There are actually already a bunch of pretty decent VR multiplayer games (at least for the Vive). Some of my favorites, on Steam: Battledome, Rec Room, Hover Junkers There's a bunch more, but these are the most polished, in my opinion.
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carlosdp
10y ago
I agree, at least until the Oculus Touch is around and well-reviewed, I really don't see a point in getting the Oculus over Vive at the moment. It's a few hundred more, but you're already paying a ton, so why not pay $200 mor
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carlosdp
10y ago
I'm sure you're points are valid for your setup, but just a few notes: - The Oculus Touch controllers will require placement of two cameras (when they come out), similar to the two Vive base-stations. You're currently compari
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