Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
calebwin
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
6 ms
·
1.
▲
Show HN: Standard Graphics – command-line tool for universal 2D graphics
(github.com)
2 points
by
calebwin
7y ago
|
0 comments
2.
▲
Show HN: A universal command-line tool for printing 2D graphics
(github.com)
1 points
by
calebwin
7y ago
|
0 comments
3.
▲
by
calebwin
7y ago
https://docs.rs/em contains not only documentation but also comprehensive explanation on effectively using Emu. I would recommend looking through it first. Of course, if you have questions feel free to ask - https:/&#
4.
▲
by
calebwin
7y ago
- Maybe there is a component of RLSL that could be useful. I have to think more about what I want that component to be. - I want Emu to support general Rust code but still use stable Rust and provide really nice compile-time errors. Maybe E
5.
▲
by
calebwin
7y ago
I've been working on a project with similar goal to RLSL, called Emu. It's a procedural macro that automatically off-loads portions of code to run on a GPU. Here's a quick example... #[gpu_use] fn main() { let mut
6.
▲
Show HN: Stdg – Print 2D graphics from any language to any screen
(github.com)
2 points
by
calebwin
7y ago
|
0 comments
7.
▲
Pipelines – A language for data flow and analysis
(dev.to)
1 points
by
calebwin
7y ago
|
0 comments
8.
▲
Emu 0.2.0 – a framework for programming GPUs in Rust
(reddit.com)
2 points
by
calebwin
7y ago
|
0 comments
9.
▲
Show HN: A Language for Programming GPUs
(dev.to)
12 points
by
calebwin
7y ago
|
2 comments
10.
▲
Show HN: Emu – Language for Gpgpu Scripting from Rust
(github.com)
3 points
by
calebwin
7y ago
|
0 comments
11.
▲
Show HN: Emu – Language for Gpgpu from Rust
(github.com)
3 points
by
calebwin
7y ago
|
0 comments
12.
▲
Show HN: Emu – language for numerical computing embedded in Rust
(calebwin.github.io)
1 points
by
calebwin
7y ago
|
0 comments
13.
▲
by
calebwin
8y ago
Would you mind elaborating on the "compile time reference counting"? Is this new? How does it handle cycles?
14.
▲
by
calebwin
8y ago
I really like that graphic for the website and README! Did you make it?
15.
▲
Raster – Simple Grid System
(github.com)
2 points
by
calebwin
8y ago
|
0 comments
16.
▲
by
calebwin
8y ago
Would you mind explaining why compiling to machine code was faster than to C?
17.
▲
Main.cc
(main.cc)
4 points
by
calebwin
8y ago
|
1 comments
18.
▲
GitHub Linguist Golang Color Change
(github.com)
1 points
by
calebwin
8y ago
|
0 comments
19.
▲
by
calebwin
8y ago
Isn't the main reason why languages like Go and Rust don't do that because it would produce a ton of memory garbage?
20.
▲
Hypocorisms
(en.wikipedia.org)
1 points
by
calebwin
8y ago
|
0 comments
21.
▲
English nicknames
(en.wikipedia.org)
2 points
by
calebwin
8y ago
|
0 comments
22.
▲
Ask HN: Why build compilers in Rust instead of C?
1 points
by
calebwin
8y ago
|
4 comments
23.
▲
Crafting Interpreters: Global Variables
(craftinginterpreters.com)
2 points
by
calebwin
8y ago
|
0 comments
24.
▲
Show HN: The Wu Programming Language
(github.com)
3 points
by
calebwin
8y ago
|
0 comments
25.
▲
Show HN: Pipelines – Language for scripting parrallel pipelines with Python
(github.com)
69 points
by
calebwin
8y ago
|
16 comments
26.
▲
Show HN: 24-hour digital tower defense simulator
(github.com)
1 points
by
calebwin
8y ago
|
0 comments
27.
▲
Show HN: Pipelines: framework and language for crafting data pipelines
(github.com)
5 points
by
calebwin
8y ago
|
0 comments
28.
▲
by
calebwin
8y ago
there's this language called gro that i'm hoping to look into when i get some time - http://depts.washington.edu/soslab/gro/