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c0deb0t
searching PlanetScale…
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31.
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Regeneron STS 2020 US High School Research Top 300 Semifinalists
(societyforscience.org)
1 points
by
c0deb0t
7y ago
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0 comments
32.
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by
c0deb0t
7y ago
If you want research experiences, then try to email professors directly. Summarize your experiences and how it aligns with the professors' interests. Otherwise, try reimplementing algorithms and blogging about them. Do fun projects lik
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by
c0deb0t
7y ago
Well, I used to play a lot of competitive FPS games because I found it fun. I have also done competitive programming problems for fun/accolades. But after doing more practical research, I realized it felt better to do impactful stuff (
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by
c0deb0t
7y ago
There is one thing I forgot in my advice: you need to have a good foundation first. For example, when I cold emailed, I had many programming projects and I wrote about them in the email. But after you have stuff done, I think aggressively (
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by
c0deb0t
7y ago
I don't really think its fair to say that the "field is in a sad state". Plenty of insightful and well-written papers are put out everyday by hardworking and intelligent people. I still have a long way to go. I do research be
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by
c0deb0t
7y ago
Thanks for your comments and encouragements! The success rates of the attacks are not really emphasized---we only show that they work. They provide other benefits like robustness against point removal defenses. The attacks are optimized for
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by
c0deb0t
7y ago
Feeding examples generated by an attack back into the network is a very classical defense mechanism. This works ok, but it is not attack-agnostic, and removing adversarial points works better in 3D. There are also works (mostly in 2D) on de
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by
c0deb0t
7y ago
Yes, there are similar ideas to removing points, like masks and other transformations. Removing points is merely a 3D equivalent of the idea of destroying potentially adversarial information. I guess you can "remove" a pixel by se
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by
c0deb0t
7y ago
Yep, and it is college application season!
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c0deb0t
7y ago
Sorry, I'm not too knowledgeable of the math part of the distribution. Usually, we would want some set of points from the surface of the object that maximizes the distance between each point and its nearest neighbors. Then, the points
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c0deb0t
7y ago
Yep, Ronald is extremely nice and helpful!
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by
c0deb0t
7y ago
Cold email plus a bit of luck, and then an informal interview in person. My best advice for anyone wanting to get connected is to not be shy. To get opportunities and connections, you have to put yourself out there. This comes with the risk
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by
c0deb0t
7y ago
Many previous algorithms (adversarial training, distillation, most attacks, etc.) can be used in 3D in a fairly straightforward manner as they are architecture-agnostic. However, they do not make use of specific properties that are presen
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by
c0deb0t
7y ago
If you have any questions, I (the first author of the paper) will be more than happy to answer them. This is my second work in a series on adversarial attacks/defenses in 3D space (first paper [1]). A high-level overview of the researc
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Show HN: I am a high school student and I did research on 3D adversarial attacks
(arxiv.org)
116 points
by
c0deb0t
7y ago
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34 comments