3 ms·
Sorry, I'm not too knowledgeable of the math part of the distribution. Usually, we would want some set of points from the surface of the object that maximizes t
by c0deb0t 7y ago
Sorry, I'm not too knowledgeable of the math part of the distribution. Usually, we would want some set of points from the surface of the object that maximizes the distance between each point and its nearest neighbors. Then, the points would be distributed with uniform density across the surface.
In my previous paper, I've shown that moving the points around on the surface of an object does lead to imperceptible but effective adversarial attacks, as you've observed.
- dxbydt 7y agono worries. On your github you have all the point clouds, so I’ll give it a shot one of these days. If you mathematize the distribution, you get a lot more mileage for your results because you get interpretation for free. Changing moments (skew etc) will sufficiently alter the dist while being imperceptible visually.