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btoconnor
searching PlanetScale…
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by
btoconnor
13y ago
This was a major reason for creating my board game web site, BreakBase ( http://www.breakbase.com ). All I wanted to do was play a board game against my friend, and not have to worry about all of the nuances of making an accoun
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by
btoconnor
14y ago
I think I should have made this more clear. We track anonymous accounts through the browser session. You can play many games all with the same account, and you'll have a dashboard where you can flip between games just like registered accou
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by
btoconnor
14y ago
Hmm, that hasn't been my experience. For a double jump, you should just be able to drop the first jump, and it should be your turn still, and you can (and are forced to) do the second jump. Are there any more details you can provide so tha
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by
btoconnor
14y ago
Thanks for the feedback. We actually have something like that semi-implemented. They're called 'recall links', and they allow people to generate unique urls per game (secret) that allow a new session to take over an existing anonymous sess
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by
btoconnor
14y ago
Thanks for the screenshot. I think this is a pretty rare bug that has something to do with the push layer stuff. We're looking into it to see if we can detect this a little smarter, especially as we move towards mobile experiences. In the
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by
btoconnor
14y ago
Ha, Hex was top on my list for games to create. I was leaving it open for other people to suggest. Glad I've got some support :) Yes, anonymous accounts poses many challenges to things like that. Chances are, if/when we implement random
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by
btoconnor
14y ago
Thanks for the feedback. Not sure about being able to drop pieces on top of each other. Also, in chess, you can only move pieces that have available moves. For instance, if your knight is pinned, you'll be unable to move it. If this conti
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by
btoconnor
14y ago
Ideally we'll build something to play random users. It just wasn't something we build out at first. To answer about monetization, we have loose ideas. I'm really against pop up ads and awkward experiences that most sites tend to have arou
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by
btoconnor
14y ago
Myself and 2 friends built BreakBase with the goal of making the seemingly simple process of playing a board game on the Internet with friends as easy as it should be. Existing sites on the web are shockingly complex to find a way to play a