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bstrobl
searching PlanetScale…
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by
bstrobl
4y ago
By scanline rasterizer I assumed a system similar to the original Quake scene rasterizer best described in Michael Abrash's Graphics Programming Black Book. The method allows saving substantially on any overdraw since fillrate is real
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by
bstrobl
4y ago
I used some of your pages for my thesis so thanks for that :)! It is likely that a scanline rasterizer is more performant, but some of the triangles are really small on a 120x120px display, so just the sorting of up to 1500 triangles for ea
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by
bstrobl
4y ago
The Portal clone is definitely dope. Thanks for pointing it out!
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Pico3D: Open World 3D Game Engine for the PicoSystem (RP2040 Microcontroller)
(github.com)
265 points
by
bstrobl
4y ago
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39 comments