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brkho
searching PlanetScale…
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by
brkho
4y ago
DrDc is unrelated to the issue here. As another commenter guessed, it's just an optimization to Chromium's graphics pipeline. Chrome has a number of processes that need to execute GPU work. For example, there's the renderer p
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by
brkho
9y ago
Theoretically, the OpenGL, WebGL, Vulkan, Metal, and Unity implementations can all have comparable quality with enough dev work. From a quick glance through the README, it doesn't seem like the OpenGL implementation is relying on any c
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by
brkho
9y ago
I wrote a blog post about WebRTC data channels which has the complete source for a proof of concept in a gaming context: http://blog.brkho.com/2017/03/15/dive-into-client-server-web... The example in my blog
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by
brkho
9y ago
WebRTC Data Channels don't actually let browsers send arbitrary UDP packets over the wire; rather, they only let you send SCTP packets tunneled over UDP. This distinction sounds pedantic because you can configure SCTP to deliver unreli
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A comprehensive dive into WebRTC for client-server web games
(blog.brkho.com)
8 points
by
brkho
10y ago
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0 comments
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Client-server web games with WebRTC
(blog.brkho.com)
1 points
by
brkho
10y ago
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brkho
10y ago
Even as someone who prefers the Vive in terms of overall experience, I think this article glosses over quite a few points and misrepresents the facts to the point where it shouldn't even be on HN for discussion. There are far less bias