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bowlofnoodles
searching PlanetScale…
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3 ms
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by
bowlofnoodles
14y ago
In my experience this also applies to failures and other things that don't turn out so well. If you make a mistake, don't spend more time thinking about it than is necessary to figure out what went wrong and fix those mistakes. Learn from i
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by
bowlofnoodles
14y ago
I was under the impression RTS games were synchronous because doing client-server with multiple hundreds of discrete units in existence would require a lot of network bandwidth. The game is "held back" by the slowest machine in synchronous
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Good examples imply things about the code
(arcsnap.blogspot.com)
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by
bowlofnoodles
14y ago
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by
bowlofnoodles
14y ago
You can use http://ddg.gg if domain length is enough of an issue for you.