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bourgoisloic
searching PlanetScale…
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Show HN: Event Driven Level Design
(loicbourgois.com)
8 points
by
bourgoisloic
6y ago
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0 comments
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Ask HN: 2020, a broken year. A golden year?
2 points
by
bourgoisloic
7y ago
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1 comments
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bourgoisloic
7y ago
Thank you. There is not, but on the readme you can find a few links to learn more[1]. I don't have solid metrics, but using only JS for a previous attempt, I couldn't have 8 points running smoothly [2]. Now it works with 500[3]. I
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by
bourgoisloic
7y ago
The springs are not damped yet, but for the main example, drag is enabled[1]. This continuously slows down the particles. Drag is computed[2] for all the particles using something similar to the Drag equation[3]. Also, like electricslpnsld
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by
bourgoisloic
7y ago
Thank you for the feedback. I will look into this. Maybe the issue is only related to WebGL rendering.
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Show HN: Gravitle – 2D soft-body engine built with Rust for the web
(loicbourgois.github.io)
95 points
by
bourgoisloic
7y ago
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27 comments