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borodust
searching PlanetScale…
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1.
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by
borodust
5y ago
If you stumble upon a confusing problem, we might be able to help you in #lispgames channel on LiberaChat IRC[0] or #lisp-gamedev channel on Lisp Discord[1]. Also, feel free to start a discussion on a jam page[2]. [0]: https://we
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by
borodust
5y ago
No specific theme this time, apart from the requirement that game must be written in a Lisp.
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Autumn Lisp Game Jam 2021
(itch.io)
2 points
by
borodust
5y ago
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4 comments
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by
borodust
5y ago
Have a look at SLIMA for Atom[0]. [0]: https://github.com/neil-lindquist/SLIMA
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by
borodust
5y ago
Author on the line. Thanks for the shoutout! :cl-bodge itself is still an experimental tech that has barely any documentation - I won't recommend using it directly, unless you are happy tinkerer that ain't afraid of guts from hell
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by
borodust
6y ago
:claw author reporting in. At first, I was semi-skeptical too, but not anymore. I've managed to wrap a few C++ libraries (GLM, Filament, PhysX). Not without a manual intervention (claw is still evolving and adapting to C++ edge cases),
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Show HN: Simple Common Lisp framework for making 2D games
(github.com)
3 points
by
borodust
7y ago
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0 comments
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by
borodust
8y ago
A lot of us at #lispgames[1][2] community using it to make games and related tools. We have a bunch of awesome libraries and wrappers, few game engines/frameworks (3D/2D alike) in development, games too! Reasons we all chose Commo
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by
borodust
9y ago
This one is a generic but full thin wrapper over Nuklear. It's not tied to cl-bodge in any way :) https://github.com/borodust/nuklear-blob is an asdf system with loadable compiled shared libraries for it. Hopefull