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bernardt32z
searching PlanetScale…
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by
bernardt32z
11y ago
But in a hypothetical real-time programming environment you could switch strategy at runtime (which of course limits your heuristics as it also has to be hard real-time; that is probably the hardest part). E.g. you could have different code
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bernardt32z
11y ago
Yeah, but isn't that just hard real-time with bigger deadlines?
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bernardt32z
11y ago
Maybe off-topic, but why exactly do we have hard and soft real-time? I think this is terrible, either you have deadlines or you don't. E.g. in games which lag you are missing deadlines and the result is terrible. Currently it seems tha