Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
berkut
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
61 ms
·
631.
▲
by
berkut
12y ago
Or something else, yes. If the cost is potentially going to be big enough to convert for a large code base (keeping in mind testing might be a huge part of it - having to potentially re-test everything ), and for very little benefit (well,
632.
▲
by
berkut
12y ago
This works fine when you're doing stills with simple scenes. When you've got GBs/TBs of external assets in the form of source geometry and texture data, all nodes need access to the same source data. Once you start doing Mont
633.
▲
by
berkut
12y ago
> It uses LLVM support. What do you mean by this? 1. Any scaler code might get vectorised by the LLVM if you're luckly. or 2. You can write the instrinsics yourself in inline code, and the compiler will (almost) obey them verbatim
634.
▲
by
berkut
12y ago
When you're IO or network / database bound, then, you won't notice. When you're just CPU bound without having to cope with lots of memory transfer / throughput, then you won't notice. Without a doubt, there are
635.
▲
by
berkut
12y ago
Yep.
636.
▲
by
berkut
12y ago
Odd - I'm using Firefox 24, and I get "Congrats! You’re using the latest version of Firefox" printed.
637.
▲
by
berkut
12y ago
> Er… yes? Did I say it was unimportant anywhere? No, but that link seemed to indicate it wasn't being planned for the first release and pcwalton seems to think it's possible to get Rust programs to run as fast as C++ programs
638.
▲
by
berkut
12y ago
I've never had an issue with memory management in C / C++ (and I've had experience of writing C#/Java in enterprise applications, so I know what not having to do it is like). There is an overhead to having to think and p
639.
▲
by
berkut
12y ago
Aligning memory is pretty important for high-performance apps using SSE/AVX (archs after SB don't need alignment any more, but still benefit from it) - and generally anyway - cacheline alignement, etc, and while it's often
640.
▲
by
berkut
13y ago
How does one do intrinsics (SSE / AVX) in Rust - I guess they're just the exposed functions from emmintrin.h and the compiler calls them directly? How do you do ASM in Rust? Can you align memory in rust?
641.
▲
by
berkut
13y ago
Heh - I was playing around with this a few weeks ago to generate tree meshes for forest scenes: https://vimeo.com/91155115 It's no SpeedTree (fiddly interface, random luck based on the random seed what shape branches a
642.
▲
by
berkut
13y ago
Quite a few if you include what happens after a division by zero without proper checking / clamping. Had one the other day when renormalising a Cumulative distribution function wasn't taking into account a possible empty set, an
643.
▲
by
berkut
13y ago
Yeah. Also, as the depth map only has a single depth value per pixel, you can get aliasing around the edges of the objects in focus as they have a halo around them.
644.
▲
by
berkut
13y ago
I've got my own stuff I want to do. I shouldn't have to fix them - they should have regression tests.
645.
▲
by
berkut
13y ago
Wish they'd spend some more time fixing some bugs. Since 2.2 they've been pretty much non-stop on new features for the next version, and rarely have they stopped to fix bugs in .1 releases. It's happened, but mainly for huge
646.
▲
by
berkut
13y ago
I would have thought so too (and did), but at my previous employer they took over another company which broadened the scope of the products (VFX software) they offered, which then came into conflict with work I'd been doing in my own t
647.
▲
by
berkut
13y ago
Exactly. What's most distressing is people (as normal) are completely ignoring the garbage collection overhead, which is mostly where the advantage of having complete control is, in terms of micro-managing your memory allocation, e.g.
648.
▲
by
berkut
13y ago
Awesome read. Final sentence of Conclusion: "Protest today. Tomorrow it will be too late."
649.
▲
by
berkut
13y ago
I think the point was there was no "OMG we need that, let's upgrade" feature for most people (unicode maybe). e.g.: * Performance * Getting rid of the GIL * Improve multithreading (somewhat related to above) - multipr
650.
▲
by
berkut
13y ago
You can rely on C# being on all platforms by default? Linux and OS X? Really? Last time I used Windows (several years ago), there were always apps that needed to download and install the latest version of the .NET runtime... - is that still
651.
▲
by
berkut
13y ago
That VFX companies often write their own software (happening less and less these days) to do something commercial packages can't - or at the very least heavily customise something like Maya. So the lack of diversity in software for V
652.
▲
by
berkut
13y ago
Well, Rhythm and Hues used their own proprietary software for just about everything other than texture painting (Mari), so that doesn't really apply here.
653.
▲
by
berkut
13y ago
To a degree - but VFX companies are pretty much forced to underbid themselves in order to get contracts in the first place. Several companies (Cinesite is a prime example - they underbid on John Carter heavily) underbid in the hope they
654.
▲
by
berkut
13y ago
Wrong - it tracks the plane's Satcom. The RR data can optionally be sent via ACARS, which was manually switched off. So no data from that.
655.
▲
by
berkut
13y ago
http://www.pprune.org/rumours-news/535538-malaysian-airlines...
656.
▲
by
berkut
13y ago
That's Pixar - they're behind the curve, and PRMan 17 and 18 (their commercial renderer they sell) has been pretty poor at full raytracing (monte-carlo integration) due to poor acceleration structures and the overhead of their RSL
657.
▲
by
berkut
13y ago
That's Pixar - they've been late to the path tracing party by several years. Also MU didn't use raytracing for hair shadows - they still used deep shadow maps for that. Other studios like ILM, SPI and Bluesky have been using
658.
▲
by
berkut
13y ago
Just tried it again, and yes, the main page works, but things like profile page and viewing the list of people who have recently viewed your profile give me blank pages. If I disable it again, those pages work again...
659.
▲
by
berkut
13y ago
They designed and built this for a contract for the US Army. The US Army cancelled the contract last year.
660.
▲
by
berkut
13y ago
Linkedin actually didn't work for me with httpseverywhere - I had to exclude it for that site...
More ›