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berkut
searching PlanetScale…
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49 ms
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481.
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by
berkut
10y ago
From a software and algorithm perspective, yes - although what with measured materials and lights (in other words in physical units that match what they are in the real world), it's pretty trivial now to set up scenes in CG which match
482.
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by
berkut
10y ago
And lens flares and chromatic aberration - lens manufacturers go to great lengths to remove these as much as they can, but games and VFX re-create them.
483.
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by
berkut
10y ago
How can checks be done if the size is dynamic based on run-time data?
484.
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by
berkut
10y ago
> "It's very illuminating that the two Haskell teams were the only ones that delivered [1] working, feature-complete code" Where are you seeing that the Haskell code was the only "working, feature-complete" code?
485.
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by
berkut
10y ago
Type 45 destroyers are running modified Win2000 OS with a "realtime" kernel. Anyway, defence stuff takes ages to develop, test and go through "trials", so it's quite common the customer gets stuff seven or eight yea
486.
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by
berkut
10y ago
Version 1.0. I was at The Foundry while this was happening. ILM struggled to use Katana with their existing file format. I'd be worried if the idea wasn't similar - it was the implementation that mattered, and ILM's older for
487.
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by
berkut
10y ago
Alembic was originally Sony's thing, which ILM started using in their early Katana days because their own file format wasn't good enough for use with Katana (random access and lazy loading). Sony gave it to ILM to start using, and
488.
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by
berkut
10y ago
Alembic was actually mostly Sony originally - ILM were mostly just a name on the ticket, and ILM started using the format because it was much more Katana-friendly (random access and lazy-loading) than their current format, and they were sta
489.
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by
berkut
10y ago
100k machines doesn't sound right - cores possibly but not machines. Even the big effects houses like MPC (with farms in London, Montreal, Vancouver and works on on average 18-20 films at once - some entire exclusives) don't n
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by
berkut
10y ago
Writing applications which have an API other people write plugins against is one: commercial apps ship the .h files, against which plugin-writers only have those and build plugins for the host apps. Yes you still obviously have to keep them
491.
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by
berkut
10y ago
That's not quite true: Roto-mating was used, but so was traditional mo-cap and keyframe animation: https://www.fxguide.com/wp-content/uploads/2010/10/09Sep/d9/...
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by
berkut
10y ago
I think the objective is rendering a ridiculous amount of stuff - the fact they talk about "lots and lots of RAM" indicates there's no way a GPU is going to be able to render it efficiently without an aggressive culling step:
493.
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by
berkut
10y ago
That's not quite fair - some of the research into volumetric medium interaction and scattering is way ahead of the VFX / Gaming fields...
494.
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by
berkut
10y ago
Drawing lines is a stupid way of doing it, as: 1. With the mess of overlapping lines they've got, you'd suffer from severe overdraw (which is where raytracing really shines in terms of efficiency) as you can't efficiently cul
495.
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by
berkut
10y ago
If it was in a comment, why was the home page loading it? preemptive caching?
496.
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by
berkut
10y ago
I suggest you read up on stuff like the European Coal and Steel Community and the Schuman Declaration. Some of their implicit goals were harmonising French and German interests so they wouldn't want to go to war again.
497.
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by
berkut
10y ago
This. Obviously having massive troop presence prevented war with the soviets, but it can't be overestimated what stuff like the European Coal and Steel Community, the EEC and other following integration steps did after WWII in terms of
498.
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by
berkut
10y ago
But having their own software still gives them an edge - that's why some companies are actually going the other way entirely - like Weta writing Manuka renderer and Animal Logic writing their Glimpse renderer. It allows them to iterate
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by
berkut
10y ago
As someone who works in the industry developing software, it's because for the high-end VFX studios, software like Blender and Natron just don't cut it in terms of efficiency, power and flexibility. Artist time costs more money th
500.
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by
berkut
10y ago
They wouldn't count each frame individually, as that's not how it's done - they'll have "guide feathers" which are manually keyframe animated, and the feathers in-between are interpolated from the guide feather
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by
berkut
10y ago
"This amounted to 4.5 to 7 million feathers on each bird in Piper" I'm pretty certain they mean "barbs/barbules for feathers", as in curves (cylindrical tubes fit to curves in 3D space which are normally used t
502.
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by
berkut
10y ago
That explains the result of the referendum, not the agreeing to it in the first place.
503.
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by
berkut
10y ago
And he agreed to this to get UKIP votes in last year's election. Admittedly the pressure was building from UKIP (and eurosceptic tories), but this is very unlikely to be in Britain's interests IMO.
504.
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berkut
10y ago
4/5 years ago isn't that recent in advertising terms...
505.
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by
berkut
10y ago
Car ads have been using CG cars for almost 10 years now in a lot of cases, especially photos. A lot of product ads are as well - Ikea catalogue "photos" are almost always CG renders.
506.
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by
berkut
10y ago
Not without a good business case. Would you really want every developer installing their favourite tools/libs and having a complete free-for-all when you've got 200+ devs, each with their own opinions and preferences? IT have to s
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by
berkut
10y ago
Because a lot of companies, at least those that develop their own internal software (on Linux for example) often stick to the compiler the system ships with, e.g. CentOS, say. GCC is in that respect "enterprise ready" because it v
508.
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by
berkut
10y ago
How do you then give say 20GB of test production data in a packed structure to ML? Re-write thousands of lines of C++ infrastructure into another language just to test it in this "theoretical" language? Or re-use the existing code
509.
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by
berkut
10y ago
To see if an algorithm is viable for example. Obviously if you write code for a prototype that has several limitations (say it's single-threaded) in order to determine if a new algorithm provides the correct result, you probably don&#x
510.
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by
berkut
10y ago
> On the contrary, having the compiler worry about correct resource management frees you to concentrate on other things. It's a hindrance when you're trying to prototype things to see if something's even worth while.
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