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benshumaker0
searching PlanetScale…
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benshumaker0
2y ago
We've thought about this. Site has an "early startup" vibe (because it is an early startup). It's hard to know exactly how to reach the next level. Maybe just building more content? We're definitely not just dabblin
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benshumaker0
2y ago
We made a playground for HN if you want to try it without an account. It's linked in the post. https://app.repaint.com/playground
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benshumaker0
2y ago
We're not sure. WebGPU seemed too early to us. But as I got deeper into WebGL, the ability to do more arbitrary computation sounded more and more appealing. I wouldn't be surprised if migrated down the road.
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benshumaker0
2y ago
Whoa, that's brilliant. I think that just works for out app. Is there a public reference I could look at?
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benshumaker0
2y ago
We weren't planning on it. It's not very clean or transferrable. We really hacked it together. We'd have to do a ton of work to make it useful for anyone.
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benshumaker0
2y ago
Thanks! Yeah, text rendering nearly killed me. And all I did was latin script. I even punted on ligatures for now. I'm insanely impressed by the people who made full text support. And maybe it sounds silly, but we don't personally
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benshumaker0
2y ago
We already do lots of rendering to cached images. It's not a panacea. It saves you from unnecessary recomputing. But many actions update the rendered state per-frame. Zooming is a great example. You can't cache it at every resolut
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benshumaker0
2y ago
Fixed. Thanks for the note!
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benshumaker0
2y ago
There's a playground in the post if you want to try it without making an account :)
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benshumaker0
2y ago
Thanks for the notes! I'll look into spline. I've never of a web app that lets you pull panels to a second screen. Sounds neat though. Is there a good reference?
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benshumaker0
2y ago
Code export wasn't our original plan, but we've been thinking about it more and more. It seems like Repaint is only a couple steps away from a pretty sweet "design tool for real code". You're right about the exporti
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benshumaker0
2y ago
Yeah, I really want to improve the AA. The built-in AA only supports 4 samples. In testing, it didn't seem to do much. My research suggested most apps like this handle it at the shader level, and we just haven't gotten to perfecti
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benshumaker0
2y ago
We use msdf textures. Generate them dynamically when people upload fonts. We tried 3 methods, and we're sticking with msdf for now because its very fast.
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benshumaker0
2y ago
Man you're right. The text layout system was brutal. I had a particularly memorable day where I couldn't figure out why our line height didn't match the browser (and each browser was different). I fixed it by adding a constan
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benshumaker0
2y ago
I went to a non-ivy school and dropped out. There's always hope :)
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benshumaker0
2y ago
Should be fixed. Thanks for the note!
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benshumaker0
2y ago
Fixed. Thanks for catching this!
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benshumaker0
2y ago
Thanks! We think our ux foundation is stronger. Many high-frequency actions are faster: moving between pages, copying content between them, multi-select editing. Especially if you're used to Figma. A lot of designers feel like Webflow