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searching PlanetScale…
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10 ms
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31.
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by
bd
11y ago
Thanks. Seems they must have edited the video since yesterday, cutting out early part of the stream. Curiously I can still see the proper thumbnails when hovering timeline at the original timestamp.
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bd
11y ago
Here it is running real-time in Unity editor: https://www.youtube.com/watch?v=eN3PsU_iA80&t=37m50s It's a standalone PC project using DX11. Cloth and cables physics simulation is pre-baked, lighting is dynamic.
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bd
11y ago
That part was clear :) What still isn't clear to me is how exactly that "workflow" demo (and consequently the "money-shot" final generated images) happened. There is a progression of generated images with increasing
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bd
11y ago
So if I understood well, this GIF shows you - human being - exploring possibilities / limitations of your method, hand tweaking it for one particular image? http://nucl.ai/files/2016/03/MonetPainting.gif
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bd
11y ago
These are really cool. Though if you were, like me, puzzled how could some really complex and coherent features come from those simple drawings / masks, have a look at the original paintings that were used as sources and compare them w
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by
bd
11y ago
Sure, here are screenshots of that WebGL demo (final result, plus broken into lighting components): http://imgur.com/a/2fUmE Real physical double-light would look better - this demo lacks ambient occlusion for hemisphe
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bd
11y ago
I have a suspicion you may not even need scattering to achieve similar psychological effects. In computer graphics, if you want to get "daylight" illumination for cheap, you simply use two lights - one white-to-yellowish direction
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bd
11y ago
Lot of things scatter. There is probably something cheaper than $35,000 per light. Maybe milk could be used? :) http://2.bp.blogspot.com/-wyj6iHUndhg/UXpUk6HxfLI/AAAAAAAACu... http://thestandardmodel.bl
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bd
11y ago
Somebody on reddit made a cheap do-it-yourself version for their basement office for $150 (using LED lights for plants): http://imgur.com/a/r31Gb While definitely not the same, there should be an opportunity for someth
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bd
11y ago
Here is quick and dirty WebGL view of that Nefertiti model: http://alteredqualia.com/xg/examples/nefertiti.html
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bd
11y ago
Quick Vulkan starter pack (if you just want to see if it runs on your system, without compiling anything). Windows-centric, but many things also available for Linux and Android. ------- Drivers ------- Nvidia GPU driver: https://
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bd
11y ago
For reality check read "Talos Principle" FAQ on their Vulkan port (probably the most complex non-toy Vulkan application you can try today): http://steamcommunity.com/app/257510/discussions/0/412
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bd
11y ago
For few other approaches implemented for WebGL see here: http://0fps.net/2012/07/12/smooth-voxel-terrain-part-2/
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bd
11y ago
If you like marching cubes in WebGL, here are some more examples (both CPU and GPU based implementations): http://threejs.org/examples/webgl_marchingcubes.html http://webglsamples.org/blob/blob.htm
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bd
11y ago
Cool stuff. We have been having fun with this demo yesterday on Twitter. Some more variations we came up with: http://alteredqualia.com/tmp/solitaire/ http://alteredqualia.com/tmp/cash/
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bd
11y ago
If you are interested in this new Dell XPS 15, this is a much better review [1]: http://www.notebookcheck.net/Dell-XPS-15-9550-i7-512GB-UHD-I... NotebookCheck folks do some of the most thorough testing of notebooks you can
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bd
11y ago
Here are some examples of what talented artist can create with this tool: http://imgur.com/gallery/8zEE1/
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bd
11y ago
Tip: if you have troubles using your mobile device (e.g. for me it was giving just "device not supported" messages), you may use second instance of Chrome and emulate mobile device via developer tools: https://twitter.c
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bd
11y ago
> Then you think of James Cameron going to where the pressure is 1000 times as great, and what would happen on failure, and you think "holy fucking shit!!" Indeed, see Byford Dolphin diving bell accident (very NSFW/NSFL)
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bd
11y ago
I remember reading a comment somewhere on the web that made it "click" for me: "Gravity is so weak that force of a tiny fridge magnet is able to counter gravity pull of the whole planet".
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bd
11y ago
Thank you for this reference. Explains a lot of Hannu Rajaniemi's "Quantum Thief" trilogy background ("Great Common Task" for those who read it): https://en.wikipedia.org/wiki/The_Quantum_Thief
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bd
11y ago
Yup, Witcher 3 does the same thing (thanks to that GameDev StackExchange link it finally clicked for me why Witcher 3 has that dithered look when moving around). In case it still isn't clear after reading both descriptions of what'
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bd
11y ago
Yup, modern game engines are complex systems with many parts. Getting nearer to photorealistic graphics [1] isn't just about doing "more of the same and faster" (Moore's Law), it's increasingly also about "divi
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bd
11y ago
Plenty of BMW i8 models out there: http://www.turbosquid.com/Search/Index.cfm?featureID=5360209... This was done by PlayCanvas, so the goal is marketing of their platform / engine.
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bd
11y ago
Viewport aspect ratio is likely unrelated. Those warnings mean your GPU driver doesn't support a feature that's critical for shaders used there. Sorry for that :( Which GPU do you have? The last time I encountered a similar issue
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bd
11y ago
We are very sensitive to event the smallest details about human eyes. There are some aspects that are not modeled in this demo. Probably the most important is that head models are completely static: they were "frozen in time" from
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bd
11y ago
For the best "uncanny valley" effect, try fullscreen mode (press G) and then try different zoom levels (press Z) to find the one that look closest to the real human head size on your monitor. If your GPU is fast, you can also try
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bd
11y ago
Lights move according to music. For the first song strobing can be too much, sorry for that, musicians liked it like that ;). If this is uncomfortable, you can press F key to freeze lights changes (I implemented this feature exactly for tha
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Show HN: Uncanny Valley – Interactive WebGL and WebAudio Demo
(fractalfantasy.net)
38 points
by
bd
11y ago
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14 comments
60.
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Show HN: Uncanny Valley – interactive WebGL and WebAudio Demo
(fractalfantasy.net)
1 points
by
bd
11y ago
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0 comments
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