4 ms·
Yup, modern game engines are complex systems with many parts. Getting nearer to photorealistic graphics [1] isn't just about doing "more of the same and faster
by bd 11y ago
Yup, modern game engines are complex systems with many parts.
Getting nearer to photorealistic graphics [1] isn't just about doing "more of the same and faster" (Moore's Law), it's increasingly also about "division of labor" across many subcomponents.
I like this rendering passes breakdown for Battlefield 4 (there are 54 passes):
http://imgur.com/N4gJkbm http://imgur.com/N4gJkbm
(Frostbite engine by DICE, started as Battlefield franchise backbone, now it's becoming the engine for EA, sharing tech across many games - Battlefield, Dragon Age, Mass Effect, Need for Speed, Star Wars: Battlefront, Mirror's Edge)
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[1] See e.g. here how close to photo sources Frostbite engine can get today (latest Need for Speed game):
http://static1.gamespot.com/uploads/original/1539/15391776/2909917-2479418915-Qt2s3.jpg http://static1.gamespot.com/uploads/original/1539/15391776/2...
- LesZedCB 11y agoI will say it took me an uncomfortably long time to determine which pictures were real. The pavement is a pretty good giveaway, but incredible nonetheless.
- Keyframe 11y agoYeah, they got really good. For the rest - two pictures on the left are from the game engine and two pictures on the right are photographs.
- deleted 11y ago[deleted]
- Thaxll 11y agoFrom what I saw, Frostbite is the most impressive engine out there.
- shahar2k 11y agoa lot of 3d work can be as much determined by stylistic choices and level of artist talent.. frostbyte is likely able to replicate quite a wide range oh physical phenomena and photographic artefacts much like GTA5 but it also heavily depends on the tiny tweaks made to the particular methods used and the assets fed into it to make it truely "photo realistic" honestly these days I'd much rather play a game with good style and direction rather than perfectly repicating reality. it's impressive and will continue to get better for a while, but I like my art a little less like a photo :) (I'm a 3d artist myself, and have to deal with the tradeoff between quality and time on a daily basis)