Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
barbierocks
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
6 ms
·
1.
▲
Combino – AI-Powered Daily Word Game
(combino.io)
1 points
by
barbierocks
16d ago
|
0 comments
2.
▲
Show HN: AI-Powered Word Guessing Game
(synapse.akshayr.xyz)
1 points
by
barbierocks
20d ago
|
0 comments
3.
▲
Synapse – Daily Word Game
(synapse.akshayr.xyz)
2 points
by
barbierocks
22d ago
|
1 comments
4.
▲
by
barbierocks
22d ago
I've been working on this game, check it out and lmk what you think!
5.
▲
Ask Your LLM to Prompt You
(akshayr.xyz)
3 points
by
barbierocks
1y ago
|
0 comments
6.
▲
The Evolution of My Personal Website
(akshayr.xyz)
1 points
by
barbierocks
5y ago
|
0 comments
7.
▲
by
barbierocks
6y ago
Schoolhouse.world | Full-stack web developer | REMOTE (in EST time zone) | FULL-TIME | https://schoolhouse.world We are a new non-profit startup founded by Sal Khan (founder of Khan Academy) with the mission of connecting the wo
8.
▲
by
barbierocks
6y ago
Schoolhouse.world | Full-stack web developer | REMOTE | FULL-TIME | https://schoolhouse.world We are a new non-profit startup founded by Sal Khan with the mission of connecting the world through learning. Our peer tutoring platf
9.
▲
by
barbierocks
6y ago
LOL
10.
▲
by
barbierocks
6y ago
Essentially correct! Instead of `1 None` it'd fail with a `KeyError`. You can get a probability distribution too: 1 baz 1/8 KeyError 1/8 2 foo 1/8 2 bar 1/4 2 baz 3&#
11.
▲
by
barbierocks
6y ago
Here's a cute follow-up: what are all possible outputs of the following program? import random class C: def __hash__(self): # return 0 or 1, with equal probability return random.randint(0, 1)
12.
▲
Hashing it Out
(akshayr.me)
49 points
by
barbierocks
6y ago
|
8 comments
13.
▲
Show HN: Counting Crosswords – An Incredibly Useless but Very Fun Side Project
(akshayr.me)
3 points
by
barbierocks
6y ago
|
0 comments
14.
▲
by
barbierocks
7y ago
Hmm that might be a good idea! The point system is supposed to normalize difficulty, but I understand people might skip the egregiously long ones anyways.
15.
▲
by
barbierocks
7y ago
Thanks for all the feedback! 1. Hmm, perhaps we could change the game model? Instead of solving as many as you can in three minutes, we could (1) have a set time per problem, and a fixed number of problems or (2) have some system to add bac
16.
▲
by
barbierocks
7y ago
Supporting custom macros seems hard, but we should be able to fix spacing problems if we revamp the comparison logic entirely. Thanks for filing the Github issues -- we definitely welcome any contributions, so let us know if you have any id
17.
▲
by
barbierocks
7y ago
Some people have gotten above 90, but I haven't broken 60. :'(
18.
▲
by
barbierocks
7y ago
Thanks for the feedback! In fact, you can even do stuff like $\binom nk$ or $\frac 1n$, you don't need the space.
19.
▲
by
barbierocks
7y ago
Weird...before the 3-minute limit? Maybe there's a bug somewhere with the timer.
20.
▲
by
barbierocks
7y ago
1. That's why we added a point system, but I agree the variation in difficulty is pretty wild. 2. See my comment above - comparison is a tough problem right now, the website is pretty simple. We'd like to improve it though!
21.
▲
by
barbierocks
7y ago
Tutorial mode is a great idea! Yeah, this is definitely geared towards experienced people.
22.
▲
by
barbierocks
7y ago
Yeah, the comparison logic is pretty simple right now (see my comment). Unfortunately, `\not\in` and `\notin` look slightly different. We're figuring out the best way to accept slight variations. It's a tough problem and isn'
23.
▲
by
barbierocks
7y ago
One of the developers here! Right now, we compare answers visually, so for example `n \choose k` and `\binom{n}{k}` will both be accepted. However, sometimes there are things that look similar to the human eye, but are rendered slightly dif
24.
▲
by
barbierocks
7y ago
One of the developers here! Thanks for posting, and feel free to contribute / provide feedback.
25.
▲
Scala Compiler Phases
(typelevel.org)
1 points
by
barbierocks
8y ago
|
0 comments