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bananabat
searching PlanetScale…
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91.
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by
bananabat
5y ago
Do you post your WIPs anywhere?
92.
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by
bananabat
5y ago
GMS2 is a good engine. I also built a Minecraft server for my son. Started with an RP4 but he complained about lag so I finally just let him a Linux laptop.
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by
bananabat
5y ago
Thank you. We don't know how to collect data. And what would we do with it?
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by
bananabat
5y ago
Jesus Christ, thanks for pointing that out. Imma fix it with the next update.
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by
bananabat
5y ago
Thank you! How's your experience with GMS2?
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by
bananabat
5y ago
It's an infinite jumper. Jump 'til you can't jump no more.
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by
bananabat
5y ago
In an ideal world, we'd want to be sustained by our creative efforts. Not be a gazillionaire out of it, just make a living in a way that is pleasurable and inspiring. This is something I wish for everyone, btw. I hope that people will
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by
bananabat
5y ago
Thank you! We really don't know how to track people. That's a whole 'nother discipline that we're really not interested in.
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by
bananabat
5y ago
I appreciate your 2 cents, seriously.
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bananabat
5y ago
Yep, after. And all hyper casual (lol @ the term) publishers have a free-to-IAP business model.
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by
bananabat
5y ago
Thank you very much!
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by
bananabat
5y ago
https://github.com/13Bananas/policies/blob/main/13_bananas_p...
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by
bananabat
5y ago
Used Godot for this game. I started my journey with Unity but my C# is, at the moment, utterly mediocre. Maintaining this game but also starting on next ideas. Thank you very much!
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by
bananabat
5y ago
Mhm...I love games so I'm not sure how to respond lol. Ok, but maybe I can relate in a way...I love cultivating pot. For real, my other dream is to be a boutique grower one day when regulations aren't so red-tapey. But I really do
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by
bananabat
5y ago
Thank you! It's really nice that someone sees this. I appreciate it.
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bananabat
5y ago
Thanks, fellow Canadian, for giving our game a chance!
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bananabat
5y ago
Thanks! :)
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bananabat
5y ago
This is something that's a dilemma for us. Thanks for your input!
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bananabat
5y ago
Will check that out! Thank you.
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bananabat
5y ago
I'm entirely self-taught. My personal experience is this: - Try a bunch of free engines and platforms. Depending on your son's age, this might mean starting with something like Scratch. I've played around with it myself and i
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by
bananabat
5y ago
Thank you so much!
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by
bananabat
5y ago
Thank you, I appreciate it. Yeah, it really is hard. Time and motivation are rare currencies. There is just so much shit to do in "life-ing." I hope that you get to do the things that make you happy.
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bananabat
5y ago
Thank you very much, appreciate it!
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bananabat
5y ago
You know, we've considered it and we've been approached by a couple of publishers in the "hyper casual" space to go the route of free-but-with-IAPs. First the terms of industry-standard contracts are onerous. And second.
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bananabat
5y ago
I've always loved playing video games. From the moment I realized there were places called arcades with wonderful machines that ate your coins, I was hooked. Game and Watch? Nagged my mom for every single one. Nintendo Famicom? We had
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Show HN: I'm 48 and finally learning how to be a game developer
(apps.apple.com)
985 points
by
bananabat
5y ago
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252 comments
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bananabat
5y ago
https://imgur.com/gallery/tipHFWo
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bananabat
5y ago
There's a hard mode? I'm gonna have to get back to you on that lol.
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bananabat
5y ago
https://imgur.com/gallery/o5DrKpc
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bananabat
5y ago
This is strangely addictive. But I'm a graphic designer by trade and it's satisfying proving to my family that I can eyeball most measurements to a reliable degree.
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