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This is something that's a dilemma for us. Thanks for your input!
by bananabat 5y ago
This is something that's a dilemma for us. Thanks for your input!
- mysterydip 5y agoI started out same as you, charge a dollar or two for a quality game seems like a fair trade. But I can't count how many conversations I had with people who would balk at 99 cents while either holding their $5 daily latte or paying another $10 for gems/energy for the "free" game they were playing. It's frustrating but the mentality of the mobile market. There are good/ethical and bad ways to approach it, though. I wouldn't do anything rash with your first game; let it be as-is out there for a while and try different ways to advertise or work with user feedback and see how it develops.
- bananabat 5y agoI was reading about how the mobile game space has taken a totally different path from PC/Console games. Players are largely onboard with the "value" of even the most casual games on the latter platforms. But there is now a lot of resistance to mobile games that aren't free...even though a player's regular spend on an IAP-monetized game might actually exceed the cost of even a subscription-type model.