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babuskov
searching PlanetScale…
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28 ms
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121.
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by
babuskov
6y ago
And it's even required for offline, split-screen, local multiplayer! You can't even get into the main menu.
122.
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babuskov
6y ago
Cool :)
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babuskov
6y ago
> you should have done some research Just to be clear, this didn't happen to me. I just posted what Niek van der Maas wrote on his GitHub. I don't think he's even reading this HN thread, so no use giving him advice.
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babuskov
6y ago
> Your mistake is... Not mine. I just posted what Niek van der Maas wrote on his GitHub. I don't think he's even reading this HN thread.
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I lost €4k in a Facebook scam
(github.com)
614 points
by
babuskov
6y ago
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405 comments
126.
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babuskov
6y ago
> It’s easily the equal in precision of the Intellisense server that some of my colleagues use and doesn’t bog down the same way. Even the method renaming is pretty solid. > For me at least it’s a small but consistent productivity inc
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babuskov
6y ago
I have one that's in-between. The monitor is always "present", only the keyboard and mouse get (dis)connected. It works fine, since it avoids the biggest problem of adjusting the screen resolution which can reposition desktop
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I prerecorded myself in video meetings for a week
(cnet.com)
1 points
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babuskov
6y ago
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0 comments
129.
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babuskov
6y ago
Most indies already use Unity, which has support for all consoles. Most indies don't even know a single native API call. Unless the game needs something very special, they just use Unity API for everything.
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babuskov
6y ago
API lockdown is most probably to prevent crackers from learning enough about the system to create pirated copies of games.
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babuskov
6y ago
> fundamental science, more inventions, better medical care, or better-run businesses? University education fixes these problems. People who only finish high-school rarely do science later in life.
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babuskov
6y ago
It sure is amazing currently, but I fear in the long run nobody would even bother to make native Linux versions anymore. It's such an easy out for developers. Why bother when people will make it work on Proton somehow and you don'
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babuskov
7y ago
I was just wondering a couple days ago why the image from my phone is so grainy, while my eyes+brain can see everything clear in the dark (it wasn't completely dark, of course). This seems to replicate the post-processing we do in our
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babuskov
7y ago
People in underpaid jobs in my country have a similar saying that translates roughly to: "I can always work less than you pay me".
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babuskov
7y ago
Native speaker here. Spomenik comes from "spomen", which translates to "recalling /remembering someone dead or some event from the past". It's basically a memorial that should invoke the viewer to recall the ev
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babuskov
7y ago
Top posting has won because major e-mail clients (gmail) made it the default. When you hit reply, they add two newlines at the top and place your cursor there. You really have to go out of your way to bottom post.
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babuskov
7y ago
Luckily, Git is distributed, so everyone can connect directly and exchange commits. /s
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babuskov
7y ago
Github was made because people wanted to use Git really bad, but the UX wasn't there. Git was already successful at that point. Git succeeded because it was good. Github just made it more accessible.
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babuskov
7y ago
> Earth is a paradise That will surely change if everyone keeps living forever and you get 100 billion people on it.
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babuskov
7y ago
Making a big free update to my game Son of a Witch. So all the players who already bought my game in the past few years have something new to play: https://sonofawitchgame.com/
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babuskov
7y ago
You could apply the same label to many other entertainment products and websites as well.
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babuskov
7y ago
I love Dead Cells as a game (slick combat, great graphics and atmosphere, etc.), but it's levels are one of the weak design points IMHO. They are nowhere near as fun and interesting as Spelunky's. Dead Cells levels are just simple
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babuskov
7y ago
Using header files is great when starting new projects. When I wrote my first game engine, I tried to keep everything in .h files. There are two benefits: A minor one, but still saves some time: You don't have to think about build syst
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babuskov
7y ago
Thanks. If you have any feedback on the game, feel free to shoot me an e-mail (it's in my HN profile).
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babuskov
7y ago
Well, I have another, much more popular game that I pitched to Nintendo to get the dev kit: http://sonofawitchgame.com/ It's got features from festivals like IndieCade, and had really good Steam reviews during Early Ac
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babuskov
7y ago
> I would guess about 2,500 copies based on your Steam review count. I have 4 games on Steam, and "review to sale number" ratio is all over the place, so it isn't that easy to use for estimation. You can get some idea, but
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babuskov
7y ago
Hm, it does make sense. Perhaps I should make another, gameplay trailer as well. Steam allows multiple trailers anyway. Thanks.
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babuskov
7y ago
Showing gameplay would be pointless because 99% of the gameplay is in player's head, analyzing the code, maybe even writing some down on paper. If you just look at the screen, it doesn't make much sense. Here, try looking at this
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babuskov
7y ago
I don't know about roguelikes success (Cogmind comes to mind), but I can tell you that ASCII games can be successful if you have a good idea. For example, I spent about 2 months making Rogue Bit just over a year ago: https://
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babuskov
7y ago
> This makes it much easier to go into the device and physically disable the radios on it. Wouldn't opening the device void the warranty?
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