Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
b0rsuk
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
93 ms
·
841.
▲
by
b0rsuk
9y ago
For 2D graphics, SVG (and more generally vector graphics) fit very well in git. For 3D, there are models, but there's still the problem of textures. Is there anything close to a text-based procedural texture format ? Textures could be
842.
▲
by
b0rsuk
9y ago
There are varying shades of luck and even methods to apply randomness. One way of classification: * you can do what you want, but success chance is random * action choice is random, success is deterministic I prefer the second appr
843.
▲
by
b0rsuk
9y ago
An unique aspect of board games is how extremely moddable they are. People are making house rules all the time (sometimes because they're bad players who can't handle a certain strategy, sometimes because the game actually is un
844.
▲
by
b0rsuk
9y ago
In games with higher interaction newbies can effectively gang up on the experienced leader. It has its issues, but it works.
845.
▲
by
b0rsuk
9y ago
"Codenames" is a clever word game. It has a downside that it requires at least 4 players. There is a board of words (each word is on a double-sided card and there are a few hudreds). One person on each team has a diagram with cert
846.
▲
by
b0rsuk
9y ago
I play 7 Wonders pretty often, but counting scores at the end is a rather awful procedure. I jokingly say that if I ever design a board game, the rules will grant a score bonus to whoever explains the rules. (There is no "beginner'
847.
▲
by
b0rsuk
9y ago
I appreciate KS made more games happen, but some of these games are just overhyped. Scythe is good but not as great as the hype would make you believe. Zombicide is... well, probably amusing if you enjoy swarms of mindless zombies as your o
848.
▲
by
b0rsuk
9y ago
Same here. I feel uncomfortable in informal meetings, and having a clear set of rules (in a board game) makes me much more comfortable, and I gradually relax.
849.
▲
by
b0rsuk
9y ago
While boardgames experience a revival in Poland, at the start of the millenium they were looked down upon as childish waste of time.
850.
▲
by
b0rsuk
9y ago
Player elimination is uncommon in so-called "eurogames". These tend to be some kind of race for victory points. "ameritrash" games revel in drama, frequently feature dice rolls and very random outcomes. Both approaches h
851.
▲
by
b0rsuk
9y ago
The terminal claims to work exactly like a native shell, but doesn't. Not with Python3 anyway. [i*i for i in range(20)] displays each number on a newline. I tried in Firefox 45.9.0
852.
▲
by
b0rsuk
9y ago
If anything, computer games have much to learn from board games. Tight, elegant game mechanics. Widespread mechanic innovation. In computer game world, Heroes of Might and Magic III is called a sequel. In board game world, it would be calle
853.
▲
by
b0rsuk
9y ago
Another game with tight decisions and high strategy is Seasons. Don't get discouraged by cutesy graphics. There is a rock-solid foundation in there and you need to plan well ahead as well as make good tactical decisions.
854.
▲
by
b0rsuk
9y ago
Lords of Scotland is a fiendishly tricky game that appears simple at first. It's very quick to teach, but there is both strategic and tactical aspect to it and many non-obvious paths to victory. Beware of high player interaction (som
855.
▲
by
b0rsuk
9y ago
Lords of Scotland is a criminally underrated card game that's fun for beginners and masters as well. Actually I haven't seen anyone master it yet. Like many best games (yes, it means 7 Wonders isn't one) it has simple rules a
856.
▲
by
b0rsuk
9y ago
I agree, it's not very replayable. There is basically one strategy to win - go for the most expensive cards. They have the best action efficiency. You can get something like 5 points for 8 chips this way, or would you rather get 4 for
857.
▲
by
b0rsuk
9y ago
Computer games used to be social, they just found out more profitable ways to milk people. Dedicated servers in shooter games were social and more exciting. Every server was a mini community for players who frequented it, usually because th
858.
▲
by
b0rsuk
9y ago
Race for the Galaxy is upgraded Puerto Rico. Turns are simultaneous so it's no longer deterministic who wins, development is randomized through cards (highly balanced at that), there are variable player powers. You can check it out wit
859.
▲
by
b0rsuk
9y ago
Try Robinson Crusoe: Adventures on a Cursed Island. This cooperative game is an amazing story generator, is so difficult it forces you to think hard, and scenarios are highly randomized depending on what comes up. Theme is very strong in th
860.
▲
by
b0rsuk
9y ago
Casual players don't see that Dominion requires strategy. Probability calculations blow right past them and they dismiss it as a simple, boring game.
861.
▲
by
b0rsuk
9y ago
Settlers of Catan is practically M.U.L.E. refined. You start by buying land, then the land bears resources. When you sell to other players, you can ask any price you want. You build up by laying down roads, towns and cities, tech up with ra
862.
▲
by
b0rsuk
9y ago
Inertia ? Vassal has always been on Sourceforge. I don't see much benefit in using Java for board games, especially in a client-side app where server resources are not an issue. Vast majority of board games are turn-based with alternat
863.
▲
by
b0rsuk
9y ago
> I’ve written a few hundred lines of Rust over the last 4 years, but I’m honestly still pretty bad at Rust and so my goal is to learn enough that I don’t get confused while writing very simple programs. This makes me feel hopeless, as I
864.
▲
by
b0rsuk
9y ago
I tend to solve programming problems when I visualize them. So for me the steps are: 1. Draw the input list on a sheet of paper 2. Try some solution methods on paper , writing them down so I can later re-examine them with new findings.
865.
▲
by
b0rsuk
9y ago
This is missing the point. You can't leave children alone for a long time without supervision. There may be bullies, or they may bring a screwdriver and start pulling the bus apart, drink beer, stick chewing gum, piss on seats, leave t
866.
▲
by
b0rsuk
9y ago
If Facebook was really like a society, it would splinter into a number of communities based on common interests. It doesn't, because it's a farm controlled by Mark Zuckerberg. Farm animals rebel only in books. Facebook controls ho
867.
▲
by
b0rsuk
9y ago
But Kurds, despite having 30_000_000 - 46_000_000 population, don't have a country. And if they're not so organized (this may change in future) states feel okay to ignore them.
868.
▲
by
b0rsuk
9y ago
I never talked about why a large percentage of the male population does not dance. It was something you invented and put in my mouth. It was a failure of reading comprehension on your part, and you downvoted me for it. I demand an apolog
869.
▲
by
b0rsuk
9y ago
Press has no duty to be positive towards anyone. Critical thinking is what they do and they're very good at it. They often criticize the government, but they stick to facts and check their facts. Surely you don't blame them for po
870.
▲
by
b0rsuk
9y ago
This is why rubber duck debugging works. You start explaining to a rubber duckie what problem you have, how you're trying to solve it and what happens. Posting a question on a hostile forum or snarky IRC channel also works. When I thin
More ›