4 ms·
Computer games used to be social, they just found out more profitable ways to milk people. Dedicated servers in shooter games were social and more exciting. Ev
by b0rsuk 9y ago
Computer games used to be social, they just found out more profitable ways to milk people.
Dedicated servers in shooter games were social and more exciting. Every server was a mini community for players who frequented it, usually because they had "good ping" there. All skill levels mixed together, so on one hand it could be frustrating when a very good player mopped up, but at the same time you could learn from the best. You don't learn much from people just as good as you.
Local multiplayer (same computer), even split screen games were a thing.
Basically all multiplayer games made before the Internet took off were social. Playing DooM in 4 player deathmatch required bringing 4 computers together.
- lazyjones 9y ago> Dedicated servers in shooter games were social and more exciting. Every server was a mini community for players who frequented it, usually because they had "good ping" there WoW was even more social before they changed things for worse by allowing character transfer between servers and random groups over all realms. It went from getting to know other players by stumbling upon them frequently to being able to experience the whole content while avoiding social activities altogether.