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austinhallock
searching PlanetScale…
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31.
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21st Century Carol of the Bells
(austinhallock.com)
1 points
by
austinhallock
13y ago
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0 comments
32.
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by
austinhallock
13y ago
For performance you're better of with Unity. For distribution you're better off with HTML5. You can get in the app stores & have distribution on the mobile web, have the game instantly playable in webviews, etc...
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Treasure Arena - HTML5 Online Battle-Arena
(treasurearena.clay.io)
1 points
by
austinhallock
13y ago
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0 comments
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Hackathons: A Factory of Tomorrow's Factories
(techzette.com)
5 points
by
austinhallock
13y ago
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2 comments
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Mozilla's WebFWD Accelerator Demo Day Live Stream
(air.mozilla.org)
5 points
by
austinhallock
13y ago
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0 comments
36.
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austinhallock
13y ago
I think it will affect the supply rather than the demand of HTML5 games initially. Firefox OS has a very small market share in comparison to iOS and Android so while there are more folks playing HTML5 games, it isn't a huge amount. How
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Stepping Stones for HTML5 to be Commercially Viable for Games
(clay.io)
10 points
by
austinhallock
13y ago
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2 comments
38.
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austinhallock
13y ago
We have it for recommending games on http://clay.io . Opted to just use the easy-deploy version on AWS: https://aws.amazon.com/marketplace/pp/B00ECGJYGE It was pretty straight-forward to implement and h
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by
austinhallock
13y ago
Interesting side note is Jack made the game for the js13kGames competition (and won). The entire codebase is less than 13kb compressed. He won last year with http://spacepi.clay.io
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by
austinhallock
13y ago
Also http://html5gameengine.com if you're looking for a list of engines. It's limited to the more popular, actively maintained engines and has reviews, links, etc... for each.
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by
austinhallock
13y ago
This comment is a bit off topic as the post isn't about Clay.io, rather games in general. However, to answer your question, we take a 20% cut on any transactions made through selling games or our in-game payments API. If you're us
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austinhallock
13y ago
The point I'm trying to make there is consumers can still find your game through those apps like WeChat, and through shared links on Facebook, Twitter, etc... The same way people typically find and consume other forms of content. What
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Building Games for HTML5, Not with HTML5
(clay.io)
44 points
by
austinhallock
13y ago
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17 comments
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austinhallock
13y ago
You had me at Hello. Actually, you had me at the loading screen - so clean and slick.
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Standout HTML5 Games so far in 2013
(clay.io)
1 points
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austinhallock
13y ago
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0 comments
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The latest batch of companies announced for Mozilla's WebFWD accelerator
(webfwd.tumblr.com)
21 points
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austinhallock
13y ago
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0 comments
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On Single Founders
(austinhallock.com)
6 points
by
austinhallock
13y ago
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1 comments
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HTML5 For Game Studios
(gamasutra.com)
3 points
by
austinhallock
13y ago
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0 comments
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Transitioning From Flash to HTML5: Tools for Game Developers
(gamasutra.com)
4 points
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austinhallock
13y ago
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0 comments
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An Appeal to Google: Make ".io" a gccTLD
(clay.io)
138 points
by
austinhallock
13y ago
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121 comments
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austinhallock
13y ago
Done
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austinhallock
13y ago
Done - should work now. Ex. http://html5gameengine.com/details/4
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by
austinhallock
13y ago
Added :)
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austinhallock
13y ago
That info is in the "More Details" section. With that said, do you still think it should go in the main table? Was trying to keep it from being too cluttered.
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Show HN: Weekend project - HTML5 Game Engines: which is right for you?
(html5gameengine.com)
75 points
by
austinhallock
13y ago
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19 comments
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Analogizing Ethernet and HTML5
(austinhallock.com)
1 points
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austinhallock
13y ago
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0 comments
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Analyzing the Market of HTML5 Games
(venturebeat.com)
10 points
by
austinhallock
13y ago
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0 comments
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Lessons Learned Running an HTML5 Game Competition for Students
(gamasutra.com)
2 points
by
austinhallock
13y ago
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0 comments
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HTML5 Games Developed By Students in One Month for "Got Game?"
(clay.io)
46 points
by
austinhallock
14y ago
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6 comments
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by
austinhallock
14y ago
Did you by chance open it up while the browser window was small, then resize the window?
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