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atnan
searching PlanetScale…
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4 ms
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1.
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by
atnan
15y ago
Indeed, Apple's Mac OS X QuartzGL framework (GPU accelerated drawing/rasterisation) is slower than the equivalent CPU-based Quartz framework in may cases. You're being shafted by downvoters who don't really know what they're talking about.
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by
atnan
15y ago
Turning on hardware acceleration doesn't cause all Android views to be FBO-backed. You still need to toggle the layerType to LAYER_TYPE_HARDWARE on each view, as far as I'm aware. I think the G+ post is a little disingenuous in that regard.
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Enabling Remote Debugging via Private APIs in Mobile Safari
(atnan.com)
13 points
by
atnan
15y ago
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4 comments
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by
atnan
15y ago
If you're only interested in the canvas-based ASM/C++ walkthrough, you'll find it here: http://overbyte.com.au/misc/Lesson2/asmVScppL2.html
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CPU pipeline optimisation lesson incl. an interactive ASM/C++ walkthrough
(overbyte.com.au)
2 points
by
atnan
15y ago
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1 comments
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iOS vs. Android ICS: Hardware Accelerated Graphics Pipelines
(atnan.com)
3 points
by
atnan
15y ago
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0 comments
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by
atnan
15y ago
This is why the graphics APIs are C. Also, if you're calling an Objective-C method and dynamic dispatch is causing measurable performance issues, you can cache a pointer to the C function that backs the method (called the IMP) via the class
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by
atnan
15y ago
The security at WWDC are Apple employees, according to the one I asked at WWDC08.
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Blaine "Runtimes Wizard" Garst Retiring after 21 years at Apple
(atnan.com)
3 points
by
atnan
15y ago
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0 comments
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by
atnan
15y ago
TN2239 is invaluable for debugging and digging through things you shouldn't necessarily be poking around in :-)
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by
atnan
15y ago
For that you'd probably want to dig into WebKit.framework — the private WebPluginController & WebPluginDatabase classes look rather interesting.
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by
atnan
15y ago
Hi Ryan, That's pretty neat! An unfortunate side effect is that running Mobile Safari unsigned negates the 'dynamic-codesigning' entitlement, which means that Nitro is disabled. That said, a WebGL-enabled UIWebView running in your own app w
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by
atnan
15y ago
The argument that WebGL "competes" with OpenGL-ES, to the detriment of Apple, makes very little sense to me. You only need to look at the number of engineers Apple has contributing to WebKit & new web standards (CSS transitions & an
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Enabling & using WebGL on iOS 4.2+
(atnan.com)
98 points
by
atnan
15y ago
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22 comments