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atan2
searching PlanetScale…
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8 ms
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91.
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The Color of Noise (2014)
(caseymuratori.com)
1 points
by
atan2
2y ago
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0 comments
92.
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by
atan2
2y ago
That would be my recommendation as well. this was the first resource that made me really grok 3d graphics in an easy and approacheable way. the course is mostly speaking about cpu rendering but the math foundation is all there and it'
93.
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by
atan2
2y ago
that is also my suggestion as theres absolutely nothing like it! really well explained, good review of the gfx maths, and both teacher and students inside the platform are really approachable as well.
94.
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Graphics Tricks from Boomers
(arnaud-carre.github.io)
137 points
by
atan2
2y ago
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27 comments
95.
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Zen, CUDA, and Tensor Cores – Part 1 [video]
(youtube.com)
2 points
by
atan2
2y ago
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0 comments
96.
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by
atan2
2y ago
There was another good blog post on the PlayStation earlier this month: https://pikuma.com/blog/how-to-make-ps1-graphics
97.
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by
atan2
2y ago
Could you run the CD with the project on original stock hardware? Or was it a modded PlayStation?
98.
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by
atan2
2y ago
second that. i'm taking the pikuma.com course and it is WAY better than i first thought it would be.
99.
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by
atan2
2y ago
Gustavo is one of the best math and programming teachers out there imo. I am currently taking the Playstation course and it's so much fun.
100.
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by
atan2
2y ago
Nice
101.
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Jungle Music Impact in 90s Video Games
(pikuma.com)
3 points
by
atan2
2y ago
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0 comments
102.
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by
atan2
2y ago
I trust that you're correct, but I'm glad that this is the case. There are books designed to be introductory, and there are books that serve as reference for advanced topics and state-of-the-art techniques. The first type can ofte
103.
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Neo Geo Architecture
(copetti.org)
5 points
by
atan2
2y ago
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0 comments
104.
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by
atan2
2y ago
Thank you for the quick reply.
105.
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by
atan2
2y ago
I don't see anything wrong with posting about a book, a course, etc., especially if it's a newly released product. It's good to know what's being done.
106.
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by
atan2
2y ago
I tried to look it up but I am still not sure if this book discusses SimCity's programming or not.
107.
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by
atan2
2y ago
I recently started Gustavo Pezzi's PSX programming course and he teaches how to code a simplified version of Wip3out for the Playstation. Is anyone else taking that class???
108.
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by
atan2
2y ago
I'm afraid to ask but, are all these books made free by their authors ? This was not clear in the readme.
109.
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by
atan2
2y ago
I would personally try to have some non-AI thumbnails. But that's just me.
110.
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by
atan2
2y ago
Great read! Elias always does great work.
111.
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Building OpenType Math Fonts
(github.com)
2 points
by
atan2
2y ago
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0 comments
112.
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Everything I know about the fast inverse square root algorithm
(github.com)
309 points
by
atan2
2y ago
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72 comments
113.
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by
atan2
2y ago
"one simple principle: make good products and charge money for them." Thank you for the one-time purchase option. It's a win already on today's software world.
114.
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2D Rigid Body Collision Resolution
(sassnow.ski)
476 points
by
atan2
2y ago
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64 comments
115.
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by
atan2
2y ago
Another vote here for pikuma.com. Their 3D graphics course is a must!
116.
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by
atan2
2y ago
I have been running LXQt for years. A really great desktop environment!
117.
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The Rise and Fall of Silicon Graphics
(abortretry.fail)
6 points
by
atan2
3y ago
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1 comments
118.
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by
atan2
3y ago
It's amazing to flip through both Byte & DrDobbs magazines and see how many good looking machines we had back then.
119.
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by
atan2
3y ago
Also, Miles Davis had an outstanding taste for pianists. Every piano player that joined Miles was a force of nature.
120.
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Web Browser Engineering
(browser.engineering)
3 points
by
atan2
3y ago
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0 comments
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