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atan2
searching PlanetScale…
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31.
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Light on Glass: Why do you start making a game engine?
(analogdreamdev.substack.com)
54 points
by
atan2
7mo ago
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29 comments
32.
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Tricks That Made Amiga Games Look 3D
(generationamiga.com)
3 points
by
atan2
7mo ago
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0 comments
33.
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Coding Tricks Used in the C64 Game Seawolves (2025)
(kodiak64.co.uk)
142 points
by
atan2
8mo ago
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22 comments
34.
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Atom: Hydrogen Quantum Orbital Visualizer
(kavang.com)
3 points
by
atan2
8mo ago
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3 comments
35.
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by
atan2
8mo ago
The article talks about human vs technology and the loss of connection between creation, intent, ownership, and control. Don't be condescending.
36.
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A Simple C Trick for Readable Vector Math
(lotusspring.substack.com)
1 points
by
atan2
9mo ago
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0 comments
37.
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Programmer's Calculators
(innovintageblog.wordpress.com)
8 points
by
atan2
9mo ago
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1 comments
38.
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by
atan2
9mo ago
this is such a a nice video. but honestly understanding perspective divide intuitively is probably less than 1% of what 3d rendering is all about.
39.
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by
atan2
9mo ago
I agree 100% gustavo is such a great teacher. i tried scratchapixel before and its nice but it was with pikuma that everything finally clicked.
40.
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by
atan2
10mo ago
"The Latin Side of Vince Guaraldi" is my favorite jazz album cover.
41.
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When would you ever want bubblesort? (2023)
(buttondown.com)
108 points
by
atan2
10mo ago
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86 comments
42.
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by
atan2
10mo ago
A very nice article by Marian Pekár on Verlet integration and cloth simulation: https://pikuma.com/blog/verlet-integration-2d-cloth-physics-...
43.
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Amiga Mouse Cursor: The impossible hot spot
(heckmeck.de)
2 points
by
atan2
10mo ago
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0 comments
44.
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by
atan2
10mo ago
I previously avoided fully diving into Beej's content because I found its C guide listed under "Stuff that should be avoided" in the iso-9899 page. https://www.iso-9899.info/wiki/Main_Page#Stuff_that_shou
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Why You Must Learn Before You Prompt
(imapenguin.com)
3 points
by
atan2
10mo ago
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0 comments
46.
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Dorothy Vaughan: Adapt or Become Obsolete
(imapenguin.com)
2 points
by
atan2
11mo ago
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0 comments
47.
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Computers I never had: the Acorn A3020
(celso.io)
10 points
by
atan2
11mo ago
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1 comments
48.
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by
atan2
11mo ago
Nice timing. I just saw pikuma's email with his new course on digital electronics and saw this here.
49.
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The Development of Radical Pie
(terathon.com)
2 points
by
atan2
11mo ago
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0 comments
50.
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by
atan2
1y ago
The first time I saw Wren was as an option for programming inside TIC-80. It caught my attention. I recently saw it again being mentioned by Gustavo (from pikuma.com) in his compilers course. Neat language and the VM code in C is quite easy
51.
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by
atan2
1y ago
i'm so happy i could understand most of the code. props to pikuma.com for showing us the beauty of software renderers!
52.
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Why we need SIMD
(parallelprogrammer.substack.com)
181 points
by
atan2
1y ago
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58 comments
53.
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by
atan2
1y ago
I read the article but it felt more like wishful thinking than actually providing any tangible data on the gains of hiring junior devs.
54.
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by
atan2
1y ago
I thought "fake" Oxford was Oxford Brookes.
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Microsoft's 6502 BASIC is now Open Source
(opensource.microsoft.com)
11 points
by
atan2
1y ago
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1 comments
56.
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Whitechapel Computer Works
(en.wikipedia.org)
5 points
by
atan2
1y ago
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0 comments
57.
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8×19 Text Mode Font Origins
(os2museum.com)
2 points
by
atan2
1y ago
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0 comments
58.
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by
atan2
1y ago
The iso-9899.info C language website also includes this book in their "Stuff That Should Be Avoided" section. https://www.iso-9899.info/wiki/Books#Stuff_that_should_be_av...
59.
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by
atan2
1y ago
I first read the "Blitter" lesson and got excited for a moment.
60.
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by
atan2
1y ago
Love the favico.
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