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asvln
searching PlanetScale…
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Show HN: Generating QMK config files in plain text
(codeberg.org)
1 points
by
asvln
3y ago
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0 comments
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by
asvln
3y ago
It's hard to describe what I recognize as totalitarian community without making comparison to actual historial events that mirror what I experienced. I never stated anyone is racist or that they inflicted physical violence on anyone. I
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V or: How I learned even open-source communities can operate as fascist regimes
(asvln.com)
6 points
by
asvln
3y ago
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4 comments
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A Rusty L(o|u)re
(asvln.com)
2 points
by
asvln
4y ago
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0 comments
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Terrapin – A language agnostic shell with namespaces
(codeberg.org)
2 points
by
asvln
5y ago
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0 comments
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by
asvln
5y ago
You are absolutely correct, apologies I just saw it now. It was a remnant that got left over. I now see the issue this raises and have discovered a solution through a macro!! call.
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by
asvln
5y ago
I think you misunderstood, or I am misunderstanding what you are trying to communicate. There would be no attempt to change any syntax within macro calls. All token trees fed into any macro would be fed directly with the exception of the im
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by
asvln
5y ago
The goal is experimentation.
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by
asvln
5y ago
Correct. I'm not even sure if it is worth implementing, but the idea is there.
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by
asvln
5y ago
If you remember the name of this I would love to see it.
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by
asvln
5y ago
This is so beautiful.
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by
asvln
5y ago
Thank you for your input. The syntax should accommodate dyslexic learners as much as possible. If anything in the syntax has ambiguity in this regard, please do share, as I am not dyslexic.
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by
asvln
5y ago
- The plan was originally to design a syntax for a simple scripting language; but the more I designed it, the more I saw the ability to just bring in the rest of the language. To represent all of Rust with only only a small set of ASCII cha
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Analog – An analogous, indented syntax for the Rust programming language
(github.com)
58 points
by
asvln
5y ago
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66 comments
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by
asvln
5y ago
I designed the grammar of a scripting language whose syntax is somewhat based on "analogical modeling". None of the language has been implemented, but I am posting for suggestions / recommendations regarding the syntax. I cal