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arty_prof
searching PlanetScale…
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by
arty_prof
6mo ago
Here it is: https://github.com/ArtyProf/steamworks-ffi-node Actually I develop it mostly for steam integration in games under js. I think the tricky thing left is in what format devs saving files to parse them correctl
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arty_prof
6mo ago
What about parsing steam saves? Steamworks SDK provides an api to query file names and then you can read them. Actually i have a js lib which can do that part, but steam should be running under particular steam user for whom saves are parsi
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arty_prof
6mo ago
Unsupervised vibe coding become vulnerability as a service especially services built with AI chats inside :D
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arty_prof
6mo ago
Best thing you can do is sandbox them, always check what they want to change with config file (package.json). Restrict any db operations, for example restrict to run migrations with prisma orm. Also restrict access to .env or your project c
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arty_prof
7mo ago
Quite interesting thing for converting sprites for pixel game, but seems it is actually more like blur effect then quality pixelation. Probably nice to have to propose different pixelation algorithms.
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arty_prof
7mo ago
All that might be good until government will take over that idea to kill anonymity. In case that glove can also get a human fingerprints.
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by
arty_prof
7mo ago
In terms of the Tech Debt it is obviously allow to make it a lot. But this is controllable if analysing in depth what AI is doing. I feel I become more like a Product than Software Engineer when reviewing AI code constantly satisfying my ne