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armcat
searching PlanetScale…
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91.
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Sam Altman: "We see a future where intelligence is a utility"
(old.reddit.com)
2 points
by
armcat
7mo ago
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1 comments
92.
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LocalCowork
(github.com)
2 points
by
armcat
7mo ago
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0 comments
93.
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How to Run Local LLMs with Claude Code (Unsloth)
(unsloth.ai)
1 points
by
armcat
7mo ago
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1 comments
94.
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by
armcat
7mo ago
Great work! Kind of reminds me of ell ( https://github.com/MadcowD/ell ), which had this concept of treating prompts as small individual programs and you can pipe them together. Not sure if that particular tool is being
95.
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by
armcat
7mo ago
Sure, feel free to reach out, just check my profile!
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by
armcat
7mo ago
They should! If you take Parakeet (ASR), add Qwen 3.5 0.8B (LLM) and Kokoro 82M (TTS), that's about 1.2G + 1.6G + 164M so ~3.5GB (with overhead) on FP16. If you use INT8 or 4-bit versions then are getting down to 1.5-2GB RAM. And you c
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Generate Your Own Cinematic Video Overviews in NotebookLM
(blog.google)
3 points
by
armcat
7mo ago
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0 comments
98.
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by
armcat
7mo ago
I really like this, and have actually tried (unsuccessfully) to get PersonaPlex to run on my blackwell device - I will try this on Mac now as well. There are a few caveats here, for those of you venturing in this, since I've spent cons
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by
armcat
7mo ago
This is an outstanding write up, thank you! Regarding LLM latency, OpenAI introduced web sockets in their Responses client recently so it should be a bit faster. An alternative is to have a super small LLM running locally on your device. I
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The Qwen 3.5 Small Model Series
(twitter.com)
11 points
by
armcat
7mo ago
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2 comments
101.
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by
armcat
7mo ago
I've used itch.io before, it's great! I even made a game using some free assets and AI: https://github.com/acatovic/gothicvania-codex-demo
102.
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by
armcat
8mo ago
This is awesome, well done guys, I’m gonna try it as my ASR component on the local voice assistant I’ve been building https://github.com/acatovic/ova . The tiny streaming latencies you show look insane
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by
armcat
8mo ago
I think you are spot on there, and I am not sure such things exist (yet), but I may be wrong. Some random thoughts: 1. Using the skills frontmatter to implement a more complex YAML structure, so e.g. requires: python: - pand
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Hugging Face Skills
(github.com)
201 points
by
armcat
8mo ago
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58 comments
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WebSockets for Responses API
(github.com)
2 points
by
armcat
8mo ago
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0 comments
106.
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by
armcat
8mo ago
> And yet nearly every machine learning engineer would disagree with you, which is a given away that your argument is rooted in ideology. That's a bold statement! Of course I know the difference, in one case you are learning from co
107.
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by
armcat
8mo ago
That's a soft distinction (distilling vs learning). If I read a chapter in a text book I am distilling the knowledge from that chapter into my own latent space - one would hope I learn something. Flipping it the other way, you could sa
108.
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by
armcat
8mo ago
This is such an insane rabbit hole. AI labs distill weights from the entirety of the internet knowledge, (mostly) without anyone's consent, which (technically) amounts to theft. However the chinchilla law dictates you need to expend X
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Anthropic Education the AI Fluency Index
(anthropic.com)
72 points
by
armcat
8mo ago
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61 comments
110.
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Is Anthropic releasing a new CLI tool?
(github.com)
4 points
by
armcat
8mo ago
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1 comments
111.
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by
armcat
8mo ago
I don’t agree with this drowning sentiment. It’s much easier now to build capable stuff. That’s what the data is showing you. Pre AI nostalgia - sure, I built a PPC profiler in assembly by hand, but who am I to say the latest AI induced gad
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Show HN: Local Voice Assistant
2 points
by
armcat
8mo ago
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0 comments
113.
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by
armcat
8mo ago
Incredibly I didn't do anything, I just told codex to use playwright cli, told it what to check (in plain English), and it did its thing. Looking at its log I can see that it was "playing" the game and defining its own test c
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by
armcat
8mo ago
That example actually looks really good!
115.
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The Economics of LLM Inference
(mlechner.substack.com)
3 points
by
armcat
8mo ago
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0 comments
116.
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by
armcat
8mo ago
Really nicely presented, well done!
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by
armcat
8mo ago
Sweet! Have you had any luck with motion based ones, such as a character walking or an action sequence? That's where I've had the most issues.
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by
armcat
8mo ago
Thank you, and I don't mind at all! I don't have any professional experience but I did build a pacman clone in Turbo Pascal (on MS DOS) back in the 90s. Also I've been playing games all my life so have a feeling for what'
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by
armcat
8mo ago
I love old school platformers but definitely worth trying to replicate this process with a higher res game.
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Show HN: 2d platformer game built with Codex (zero code)
10 points
by
armcat
8mo ago
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10 comments
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