Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
areop
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
5 ms
·
1.
▲
by
areop
11y ago
The right answer for a API to draw a line like you describe is to provide every possible way to draw a line since you never know which one the user wants to use. Granularity is one of the general five properties of every good API, of course
2.
▲
Show HN: Immediate mode graphical user interface toolkit
(github.com)
1 points
by
areop
11y ago
|
0 comments
3.
▲
by
areop
12y ago
This way of script like interactive programming in C with dynamic libraries is quite known in game programming. The game code in Quake 2, Quake 3, Doom 3, Half Life and even the rendering module in Quake 2 [0] was written that way. In addit
4.
▲
Show HN: A lightweight JSON Parser without memory allocation in ~250 LOC
(github.com)
9 points
by
areop
12y ago
|
0 comments
5.
▲
by
areop
12y ago
Added your project as a reference. Sorry for the missing reference I originally never planned to make the project known publicly and therefore never added the references.
6.
▲
by
areop
12y ago
Yeah I was looking for unit test macros and found your project. I added your project as a reference in the README for clarification of the origin.
7.
▲
by
areop
12y ago
I wrote a JSON-Parser in C with minimal validation in ~250 LOC that does not allocate memory, but leaves the type check and conversion to the user. https://github.com/vurtun/json