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aowen
searching PlanetScale…
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by
aowen
4y ago
> Do you mind me asking how you got into server software engineering for a video game? Honestly, it was just chance. My first job out of university was at a smaller studio, and they needed a junior to help out on the backend. That being
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by
aowen
4y ago
I do! I'm a server software engineer at a video game company. Here are some highlights: - I get to work on a game that I enjoy playing. I've worked on some games that I didn't care for (or I was not the target audience), and
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Neopets breach allegedly compromises 69m accounts
(gamesindustry.biz)
2 points
by
aowen
4y ago
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0 comments
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by
aowen
4y ago
Ugh, I was not happy reading the email this morning. At least you can say they're being transparent with the FAQ, 'yeah, this will increase your bill'. We already had logging disabled, but changing the default behavior in the
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by
aowen
5y ago
Agree, I figure this is a significant factor. An anecdote from my studio: My studio is work for hire with mostly Unity devs. The "big ticket" contracts are in Unreal, so the studio is starting to push for devs to learn Unreal, so
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Ask HN: How vulnerable are edge servers wrt security
1 points
by
aowen
5y ago
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0 comments
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by
aowen
5y ago
Yikes! That'd drive me crazy. I'm reminded of the YAGNI ("you aren't gonna need it") principle. Sounds like your coworker could apply it more.
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by
aowen
5y ago
I used C#'s async/await on a project in 2017, and I took to it. I appreciated being able to follow the "relevant" parts of a method, without having to jump around to different callbacks. That being said, I think I was th