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angleofrepose
searching PlanetScale…
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61.
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angleofrepose
7y ago
I'm not sure what you're referring to but I'd be interested if you shared more. I don't know the references you make, though I do know the Alan Kay nano-Dijkstra quote. I contest your second point, by definition my pensi
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angleofrepose
7y ago
The more I think about it and reflect on my (computer science) education I think more and more the lectures are awful. It is only the ease/ubiquity of creating them that has kept them around. Fancy graphics is by no means an indicator
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angleofrepose
7y ago
> Transportation within a city features many "natural" monopolies (i.e. train tracks), and the promise of an emergent overarching monopoly: providing one-App entry into multi-modal transportation. I don't understand what y
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angleofrepose
7y ago
If that were the case: > enthralled with giving real time location data to the government Then I would completely agree with you, but as I point out in the first except of my original comment, this IS NOT the case. Maybe the reporting is
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angleofrepose
7y ago
haha! This is exactly what my EDIT addresses, I found your comment after updating. I completely agree.
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angleofrepose
7y ago
From the article: > Companies are required to transmit real-time data on all trips made within the city, including the start point, end point and travel time. From your comment: > real time data on customer behavior If the article is
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angleofrepose
7y ago
The general conversation of the comments here is confusing. > Companies are required to transmit real-time data on all trips made within the city, including the start point, end point and travel time. This is not "real-time rider in
68.
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angleofrepose
7y ago
I'm hooked on the idea of gloves which offer resistance as a method of bringing the virtual world to touch. (Example: grab a knob, you can't close the gloves past where the knob would be if it were real). Or heck, how about the dr
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angleofrepose
7y ago
> A big problem with gestures is that there is no clear affordance as to what kinds of gestures you can do, or any clear feedback > ...learnability Do you have any examples of well structured learnable systems? I have struggled to fin
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angleofrepose
7y ago
A step in the right direction maybe, but it's missing half of the equation. And this seems a space where the whole is greater than the sum of its parts: we aren't half way there. You may be using your hands to gesture, but you are
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angleofrepose
7y ago
I think you make an interesting argument. How do you feel about the limitations of Twitter affecting someone's ability to speak? The character limit or the layout or any other reality of the platform design. I haven't really ever
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angleofrepose
7y ago
> Better would be a standardized, secure public service to store and retrieve data on top of which any protocol could be built. Sounds like a good idea. Do you know if any public entity has made an attempt at this space? I don't eve
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angleofrepose
7y ago
I'm interested in this idea. How could something like this exist and be structurally independent from the USG to avoid all of the good points in the comments below this post? And while I think they are good and obvious concerns, they d
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angleofrepose
7y ago
Do you have a source for that? I'd be interested in reading the studies.
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angleofrepose
7y ago
I think the most interesting future work will be around communication. Communication encapsulates all the places I want tech to have a positive benefit in society and my life: education, thinking, invention, people. (I don't mean conne
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angleofrepose
7y ago
> 3. The documentation is the compiler. So... no documentation. I don't understand this one. Shouldn't small compilers for small languages be excellent documentation? I can't really ground the point or my response, but it
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angleofrepose
7y ago
> I do it all the time. When you’re deep in flow, it’s easy to miss the mode indicator and accidentally trigger an unexpected result. Good point, I suppose I do as well. But I feel that my mode errors in vim have to do with anti-patterns
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angleofrepose
7y ago
Wow, what a fantastic article jam-packed with history! Here is a collection of my notes and responses. Line breaks indicate separate ideas. --- - Ted Nelson would point out that word processor copy and paste misses the analogy to the real w
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angleofrepose
7y ago
Somewhat related, my introductory classes involved a lot of games around pre- and post- increments and short circuiting. While I get that understanding these operations is fundamentally important, is understanding ridiculous combinations of
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angleofrepose
7y ago
Dang, I like your perspective. Thanks for sharing. I want to explain digital displays in a name that exposes the idea of dynamic use. Of reading/writing/drawing while simultaneously affording computational ability, execution and s
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angleofrepose
7y ago
By "screens" over "paper" I mean dynamism, transformation and computing power. Paper cannot execute, and paper simulation on computers takes no advantage of their digital environment. "Screens" however know whe
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angleofrepose
7y ago
I made my top level comment with reference to OneNote before seeing your comment. Why is it that this reminds you of OneNote? I agree, and Ink&Switch certainly show that tablet and stylus are a quick moving interaction model, what more
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angleofrepose
7y ago
Ink&Switch have 6 papers out on their site in the last 9 months. Each is a thorough review of an interaction style through a product they develop. Since they are an independent research lab their papers are much more approachable and fu
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angleofrepose
7y ago
I like the other user's response to your first line. > At least I've never seen a highly productive developer who is into tons of touchscreens and arcane finger gestures. I totally agree, it would be silly and I imagine enterta
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angleofrepose
7y ago
> I do like some of the ideas here though - especially the fullscreen column mode. It feels like a more powerful and flexible version of the multitasking in macOS plus what's coming in iPad OS. I think it'd fit right in on Mac,
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angleofrepose
7y ago
ooh, I've got to push back on that one. Just because I can't figure this idea out for myself, maybe this conversation will help. > The closer to idea a product is, the less it needs to change. Now that I read this line again I
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angleofrepose
7y ago
Good point, but I think he uses the CAD example more in the context of simulation than as defending the GUI. I spent a few years in Architectural CAD software and afterwards went to Computer Science and I was surprised in retrospect how oft
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angleofrepose
7y ago
> It's an interesting combination of incredible ideas with unusable ones haha yes, I agree. > It is unclear to me how this is supposed to work with large amounts of content: how is this supposed to work with tens or hundreds of t
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angleofrepose
7y ago
> The reason why the desktop hasn't changed much in 30 years is because it works. That's not how innovation or success is measured in any way whatsoever. We had alchemy for centuries before Science, it was not right, nor was it
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angleofrepose
7y ago
Well, hn seems to have collectively shit on this project in this comment thread. I agree with some of the negatives, but I don't understand why those would be the facets that stick out in this conversation. Yes, his site text explainin
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