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andrewcobby
searching PlanetScale…
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1.
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by
andrewcobby
3y ago
Cool to see an implementation in Go, nice! Here's where I got to with my first attempt: https://github.com/cobbweb/flite . There's definitely stuff I'd do a bit different, my second attempt is actually a
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by
andrewcobby
3y ago
I had a similar experience this year as I’m working on an ML-cousin to Golang. I actually found that ChatGPT (gpt4) was really good and breaking down the step of implementing a Hindley-Milner type system in a language I could understand. It
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by
andrewcobby
3y ago
I know this is probably blasphemy at this point, but I actually wasn't enjoying package management in Deno (or lack thereof). I've been an avid user of the NPM ecosystem for a long time (10+ years), it's entrenched deep in me
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by
andrewcobby
3y ago
I agree with this, I'm designing a similar language and have gone with this approach. Same syntax for all functions, but top-level functions require explicit type annotations (purely for documentation/sanity more so than a technic
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by
andrewcobby
3y ago
Each line of code on the homepage hero appears to be truncating the last character for me (W11/FF/ultrawide screen). Somewhat comically yielding `moon new hell` XD
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by
andrewcobby
3y ago
As some how is writing a compilter in TS, I agree it's not too bad. I started with Deno like the author but ended up switching to Bun which, despite some rough edges, I'm enjoying more than Deno and it's _very_ quick! (My mai
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by
andrewcobby
3y ago
I’m actually working on a language like this. I quite liked ReScript/ReasonML, but having to manually write binding to use TypeScript or JS code is a drag. I’m making a functional language that looks and feels like TS and lets you impo
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Shorthand Social
(shorthand.com)
1 points
by
andrewcobby
11y ago
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