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amirrajan
searching PlanetScale…
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11 ms
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61.
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by
amirrajan
12y ago
We didn't want to break the immersion. ADR simply wants to be that game you pay for one time up front and enjoy (hopefully). No strings attached. We simply request that you gift the game to someone else if you like it :-)
62.
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by
amirrajan
12y ago
For the UK, I really have no idea unfortunately. For the US, I think the age profile are kids in middle school and high school. Just from what I've heard from my friends, the game spread like wild fire through schools. This is my cur
63.
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by
amirrajan
12y ago
We wanted to add more to the game, but at some point you have to pull back on your urge to tack on more things. So from that standpoint ADR is done. If your rank is low, release, and release often. Don't sweat the reviews (use them as
64.
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by
amirrajan
12y ago
No ads. No IAP. We didn't wan't to break the immersion or cripple the gameplay in a way that would encourage someone to buy an IAP.
65.
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by
amirrajan
12y ago
Drowning came out ~5 months afterwards. And yes, it's such a nice, poetic experience.
66.
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by
amirrajan
12y ago
We made ADR free for two days back when it wasn't doing well. In that two day period we received ~15k downloads (and we weren't even a ranked game at the time). There is an order of magnitude difference between the downloads rates
67.
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by
amirrajan
12y ago
We've had 630k downloads to date. 30% goes to Apple. Michael and I split the rest. From my half, the IRS gets 45%. So my net so far is $120k. Now, given that we're no where near the #1 spot, we're averaging about $1,000 a day
68.
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by
amirrajan
12y ago
This is false. Of course Michael is benefitting from the sales and the work he put in.
69.
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by
amirrajan
12y ago
Michael issued me a license, and he gets a 50% royalty. It would have been extremely sleezy of me if I profited from this without including Michael. Even if it were entirely legal. Additionally, I didn't write the game in JavaScript. S
70.
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by
amirrajan
12y ago
I'd be happy to answer any questions if you have any.
71.
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How I Clawed My Way to the #1 Spot in the US App Store
(amirrajan.net)
3 points
by
amirrajan
12y ago
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0 comments
72.
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A Dark Room iOS dev log: what it took to make, its rise to top 10 RPGs, its fall
(amirrajan.net)
1 points
by
amirrajan
13y ago
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0 comments
73.
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by
amirrajan
13y ago
A more detailed account of the journey for those that are interested: http://amirrajan.net/a-dark-room/#adarkroomstory
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A Dark Room's unique journey from the web to iOS
(gamasutra.com)
2 points
by
amirrajan
13y ago
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1 comments
75.
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We're all famous now.
(helenlewiswrites.tumblr.com)
1 points
by
amirrajan
13y ago
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0 comments
76.
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by
amirrajan
13y ago
And yes, this is the official iOS release of the game. More info here: http://amirrajan.net/a-dark-room/
77.
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I ported the minimalist text adventure we all know and love, A Dark Room, to iOS
(itunes.apple.com)
7 points
by
amirrajan
13y ago
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2 comments
78.
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If You Are *Reading* This, You Are Not Blind
(amirrajan.net)
2 points
by
amirrajan
13y ago
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0 comments
79.
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NodeJS by Example
(amirrajan.net)
2 points
by
amirrajan
13y ago
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0 comments
80.
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A letter to the fans of A Dark Room
(amirrajan.net)
3 points
by
amirrajan
13y ago
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0 comments
81.
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Show HN: We built a video game for Node Knockout 2013
(vimeo.com)
2 points
by
amirrajan
13y ago
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0 comments
82.
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by
amirrajan
13y ago
The work I've done on the app so far has centered around managing tweets I've favorited: exporting, searching, tagging. Thanks for the list. I'll keep these in mind when incorporating new features.
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by
amirrajan
13y ago
Did you mean to say decentralized logging?
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Ask HN: have an idea of "Twitter for developers", thoughts?
2 points
by
amirrajan
13y ago
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5 comments
85.
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by
amirrajan
13y ago
Hire for character. Talk to him about the 16 week experience. Can he recount everything? Is he excited when he talks about it? Is he enthusiastic about learning more? It's a great, focused, conversation point. Skills can be taught. You
86.
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My thoughts on TDD. How to get started. How to improve the dialog.
(amirrajan.net)
1 points
by
amirrajan
13y ago
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0 comments
87.
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by
amirrajan
13y ago
Thanks for the comment. How do you go about talking through this situations? Lost cause?
88.
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by
amirrajan
13y ago
This mentality is rampant, wish there it were better. Thanks for the comment (glad I'm not alone on feeling like this).
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Perception is Reality - .Net OSS is DOA
(amirrajan.net)
6 points
by
amirrajan
13y ago
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6 comments
90.
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Learn by doing: App built using Node, Express, Angular, Redis + deployment docs
(github.com)
1 points
by
amirrajan
13y ago
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0 comments
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