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allenu
searching PlanetScale…
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135 ms
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841.
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by
allenu
7y ago
This is a good point. Some of the techniques that I employ today (prototyping at a large scale) are ones that I can employ simply because I have experience and can see ahead to what potential problems there are in various designs. These thi
842.
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allenu
7y ago
Exactly. Prototyping reveals a lot of engineering constraints that you cannot see just by designing at a high-level. I've been bitten too many times by thinking something is simple because I designed things at a high level (without pro
843.
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allenu
7y ago
I'm not the poster you're responding to, but for me in my career, I originally tried to design things in more detail up front and write a lot about how it would work. After many years in the industry, I've actually found that
844.
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by
allenu
7y ago
Sure, more power than what you have is overrated if you have enough power to control your own destiny. For those who don't have the privilege to fully control their own destinies, power is not overrated at all. The older I get, the mor
845.
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by
allenu
7y ago
I agree it's not hard once you get it, but the main thing is people don't get it. It's unintuitive. That's not to say the model is wrong (I think it's correct), just that there's a huge gap between what people
846.
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by
allenu
7y ago
Totally agree. In my opinion, with this type of MVP strategy, work done should always be in the service of something else. Initially, an MVP is created to test out ideas and also to learn what structurally it takes to build your product. Af
847.
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allenu
7y ago
I dislike the term "technical debt" as it makes it appear that it is something that must be paid. It takes a stance that there is a correct way to do something and that if you owe a debt it's because you've strayed fro
848.
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allenu
7y ago
Because it's not a natural interface? Given there are is no touch feedback when you feel surfaces in VR and that just holding your arms up in the arm for long periods of times is tiring, I honestly don't see why it's any bett
849.
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allenu
7y ago
It's really interesting to see Carmack post this opinion (especially as it is two years old). I trust his insight and way of doing things, so it's fascinating to see even a glimpse of how he operates in a larger company where clea
850.
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allenu
7y ago
To me, this feels like the perfect app for AR. It's creative (you make stuff) and your creations live in the real world, encouraging people to get out there. If this turns out to be a really great app and it isn't successful, I wo
851.
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by
allenu
7y ago
You're right about ObjC/Swift. Even though that's my line of work, I use C++ to answer questions in interviews. There's no way I'm going to remember method names for those. I did have a Google phone screen where the
852.
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allenu
7y ago
I interviewed at Google and was told something similar. However, in their case they did reach out to me about 12 months later asking if I wanted to reapply. This was for a dev role though.
853.
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allenu
7y ago
That wasn't really my point. My point is that when you are working on a team, it's a collaborative experience and if your superior asks you to do a task a certain way, there may be a good reason why. The exercise here may have bee
854.
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allenu
7y ago
Yeah, it may translate into, "well, if I work with this person, are they going to spend way too much on details that I don't need and burn themselves out just trying to please me?" Part of working is being able to be assertiv
855.
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allenu
7y ago
It's definitely good marketing, so kudos to the creator. I will say though that so many Medium articles I read now are essentially marketing pieces. They'll cover some topic very, very lightly and have a call to action at the end
856.
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allenu
7y ago
I disagree. The OP's app is hard to read and has way too many visual elements that are distracting. Initially it has a "wow" factor but after repeated use, those aesthetics are going to be ignored and all your left with is ha
857.
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allenu
7y ago
I agree with you. I was immediately struck by the tone of the article that the author was "fortunate" enough to be interviewed by Google. Maybe it's because I've been working for nearly 20 years now and am becoming an &q
858.
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allenu
8y ago
This is so true. I've been using Inkscape for years and it took me a long time to get used to the keystrokes and tools it provides. I recently gave a git talk at work and ended up drawing many, many diagrams for it using Inkscape. Even
859.
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allenu
8y ago
Bullshitters are good at presenting the work they're doing as very challenging even when it's trivial, so they can also just ride simple a task for a long time.
860.
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allenu
8y ago
Perhaps to some extent, but it was certainly less overt than other articles that end with a plug for a product or for the author.
861.
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allenu
8y ago
It's frustrating that this is the general trend today. I was using the Reddit app the other day and pruning my list of subreddits to reduce distraction when I'm in the app. Of course the app will still insert suggested subreddits
862.
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allenu
8y ago
I think he was referencing a famous Dijkstra letter "GOTO Statement Considered Harmful".
863.
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allenu
8y ago
I'd love to see this happen. I know Windows's support of the touch pad is not as magical as macOS's when running on a MacBook. That said, I don't know if your request will be quite fruitful. It comes across as too "
864.
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allenu
8y ago
He wrote a great, thick book called The Black Art of Video Game Console Design. It walks you through making your own game console from scratch. It's a mini EE/CE program in a book. Definitely a great jumping-off point for those lo
865.
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allenu
8y ago
I would suggest taking a class. In my city I've taken a couple of night classes, one for painting with acrylics/oil and one for painting with watercolors. On top of that, draw draw draw. This will out tremendously when painting (w
866.
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allenu
8y ago
I don't think the author was implying a value judgment here but stating that the introduction of Home Ec was to help legitimize women's home duties in the eyes of students who may have looked down on them as "not real work&qu
867.
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allenu
8y ago
I think you can make a similar statement about coding in general. For me, I got into coding because it was fun and I worked on projects (games) when I was in high school because I wanted to create something. The code I wrote was terrible bu
868.
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allenu
8y ago
This reminds me of AA-lib, which has been around for a while: http://aa-project.sourceforge.net/gallery/
869.
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allenu
8y ago
The author doesn't go into enough detail about the nature of the blocks of code (how big, what they do) as that will most certainly have an effect on the decision to break it up into functions. I think if A, B, C, D, and E are mutating
870.
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allenu
8y ago
After playing around with making a simple, somewhat function programming-style engine [1], I came to the conclusion (from other people's work) that the game loop is really just iterating on a pure function call that gives you the next
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