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Yeah, it may translate into, "well, if I work with this person, are they going to spend way too much on details that I don't need and burn themselves out just t
by allenu 7y ago
Yeah, it may translate into, "well, if I work with this person, are they going to spend way too much on details that I don't need and burn themselves out just trying to please me?" Part of working is being able to be assertive and say "ok, for only 4-5 hours, here's what I was able to do for you, so now let's figure out next steps".
- gowld 7y agoYeah, I hate hiring people who are interested in what we are doing and are excited to work on it. It's one thing to accept that some people are busy and shouldn't be punished, a bout are we supposed to only hire people who have zero excitement for the industry and job?
- allenu 7y agoThat wasn't really my point. My point is that when you are working on a team, it's a collaborative experience and if your superior asks you to do a task a certain way, there may be a good reason why. The exercise here may have been to see what ideas you could generate about the user experience and less about aesthetic polish of a final product. I got the sense from the post that the author spent a lot of detail in making it look aesthetically pleasing, which is only one part of user experience design. A larger part of it is design something easy to use and understand. Sure, feel free to spend extra time on the take-home assignment to signal to the potential employer you are passionate, but that's a different thing.