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alexop
searching PlanetScale…
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My workflow with Claude Code slash commands
(alexop.dev)
3 points
by
alexop
11mo ago
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0 comments
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I Compared 3 LLMs for Technical Research: o4-mini-high vs. o3 vs. Deep Research
(alexop.dev)
1 points
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alexop
1y ago
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0 comments
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alexop
1y ago
Yes, exactly. What I meant is that a human would also try every "tool" available. In the case of o3, the only tools it had were Python and Bing. But you are right. It does not actually understand anything. It is just a next-token
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by
alexop
1y ago
Yes, I agree. Like I said, in the end it did what a human would do: google for the answer. Still, it was interesting to see how the reasoning unfolded. Normally, humans train on these kinds of puzzles until they become pure pattern recognit
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alexop
1y ago
Oh cool, I wonder how good 03 will be. While using 03, I noticed something funny: sometimes I gave it a screenshot without any position data. It ended up using Python and spent 10 minutes just trying to figure out where the figures were exa
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alexop
1y ago
yes
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Watching o3 model sweat over a Paul Morphy mate-in-2
(alexop.dev)
108 points
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alexop
1y ago
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69 comments
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Are LLMs Creative
(alexop.dev)
1 points
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alexop
2y ago
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1 comments
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alexop
2y ago
its funny how video games are the hardest benchmark that humanity has for ai
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by
alexop
2y ago
This looks nice. I also played on the weekend with Vue and Transformer.js to build the embeddings locally. See https://github.com/alexanderop/vue-vector-search
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by
alexop
2y ago
Thank you for the good feedback. I tried to improve that. I was writing the blog post for myself to understand Cosine Similarity, which is why it's maybe a bit repetitive, but this is the best way for me to learn something. I get your
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How to Implement a Cosine Similarity Function in TypeScript
(alexop.dev)
86 points
by
alexop
2y ago
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40 comments