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alexmwalker
searching PlanetScale…
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alexmwalker
13y ago
I actually have a write-up 80% written. I showed the demo to a work buddy yesterday and a few hours later it popped up on HN. The genie got out of the bottle a little early.
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alexmwalker
13y ago
At the moment, no. Right now, the truth is, the millisecond you serve, you've already lost. The only question is how how long it will take. I originally built the thing just as an interesting animation, and one of the guys at work said 'Hey
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alexmwalker
13y ago
I don't think there's anything I can do about that -- short of using JavaScript, which kinda defeats the purpose. Basically, every time you move the cursor, the browser checks to see if you triggered a new hover state. If you keep still i
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alexmwalker
13y ago
Mainly because I'm trying to fake 'collision detection' by using CSS hover. You could almost describe it as more of a 'controlled animation' than a game. CSS isn't designed for this kind of thing, so we have to work with what we have.
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alexmwalker
13y ago
Hey guys. Thanks for the feedback. It's very much a work-in-progress and I was surprised to find it here. It's certainly 'Chrome-centric' at the moment -- but I don't think there's any reason it shouldn't eventually work in most modern br