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alexanderperrin
searching PlanetScale…
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by
alexanderperrin
8y ago
Ooh cool! That sounds fascinating. It would be valuable to know the context for which the simulation would be displayed (ie. where, for how long, does it have user interaction etc.) to make suggestions, but hey if you're just looking f
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alexanderperrin
8y ago
Thank you for taking a look! :)
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alexanderperrin
8y ago
Glad you got it running ok! There should be heaps to play with. Yeah! I compare this to a lot of the work I'm doing currently and I start to wonder what on earth I'm doing... Gotta get back to pointless Three.js experiments! They
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alexanderperrin
8y ago
Hey! If funding came our way we'd definitely look into it! Alas, the project's been put on a pretty indefinite hiatus. I'm starting to come around to the idea of just releasing all my unfinished things as open source projects
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alexanderperrin
8y ago
This is really effective! Nice work. Indeed though there are some astonishing capabilities for the web out there now.
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alexanderperrin
8y ago
Same goes with me actually. I'm not entirely sure but I think most of it is attributed to the huge amount of optimisations and refinements that have gone into the modern mobile GPU's. While the mobiles don't seem to be quite
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alexanderperrin
8y ago
Hahaha that's so lovely! Awesome :)
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alexanderperrin
8y ago
To put it simply, I hand drew the whole thing and then scanned it all in! Took about 2-3 years of (learning) programming, illustration and general R&D.
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alexanderperrin
8y ago
Haha a fine contributor already made a PR fixing this! Good stuff
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alexanderperrin
8y ago
Thanks! I actually can't remember exactly how it worked, but I think it was a pretty simple process of selecting points at the level of the water combined with some sort of normal calculation. Just used it for placing the boathouses in
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alexanderperrin
8y ago
Thank you! I really wanted to add a bunch of other objects to decorate the landscape but it was a massive pain to get new models in. Glad you like what's there :)
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alexanderperrin
8y ago
Super glad it's working for you! May I ask what sort of device you're using? I'm quite curious.
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alexanderperrin
8y ago
A couple of years ago I produced this as a study into procedural heightmaps, shadow mapping and online geometry loading with Three.js. I had big plans for it but abandoned it half way. I found it on my hard-drive the other day and thought i
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Show HN: Open source balloon simulation with Three.js
(alexanderperrin.com.au)
307 points
by
alexanderperrin
8y ago
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56 comments
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alexanderperrin
9y ago
Thanks so much for the kind words and also the performance analysis! I agree with you 100% that the motion can be jarring and unpleasant. I'm yet unsure as to what exactly is causing the issue, but I believe it's something with re
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alexanderperrin
9y ago
Webpack was certainly invaluable when developing this! The ThreeJS framework was used for everything graphics and animation, however. I absolutely love working with it.