Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
alegrn
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
5 ms
·
1.
▲
by
alegrn
10y ago
Couldn't find any official changelog. Biggest feature of this release seems to be 64bit multicore programming. My experience with this release so far: - installation on ubuntu 16.04 worked - it was very easy to create a statically link
2.
▲
SML# version 3.0.1 has been released
(pllab.riec.tohoku.ac.jp)
2 points
by
alegrn
10y ago
|
3 comments
3.
▲
by
alegrn
12y ago
Just have played with it. It was unexpectedly easy to use and it generated impressive small and fast executables. Very nice.
4.
▲
by
alegrn
12y ago
Of course, You are absolutely right. The author said he had no idea how to value his work and I was thinking... Hmm, he might try to use financial math formulas such as the NPV as help. If the game makes $9000 profit per year at a discount
5.
▲
by
alegrn
12y ago
Sure. The given assumed discount rate of 3% was just meant as an example.
6.
▲
by
alegrn
12y ago
Nope, my post was just meant as some random fact. You can easily put a price on an infinite stream of constant payments. I don't believe the project is able to generate an infinite stream of 750$ payments. But if it could, that would b
7.
▲
by
alegrn
12y ago
Here is some math: The formular for the present value of a perpetuity is just present_value := cashflow / discount_rate Given 750$ per month (9000$ per year) and a 3% annual discount rate, then an infinite stream of 750$ monthl
8.
▲
by
alegrn
13y ago
Although SML is such a beautiful and pragmatic language and has many Compilers and Runtimes, I am not aware of any real world projects with impact other than the well-known SML compilers (Mlton, SMLNJ, MosML, Poly ... to only name a few). U
9.
▲
by
alegrn
13y ago
SML# is one of the lesser known SML implementations, although it's a quite good one. The only thing that I found impractical,... you can only link 32bit libs, which is very odd on todays 64bit Systems. Nevertheless, the thing I like mo